Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
I
- i - Variable in enum class client.anticheat.ReportType
- i - Variable in enum class client.SkillFactory.Delay
- i - Variable in enum class handling.channel.handler.ItemMakerHandler.CraftRanking
- i - Variable in enum class server.MapleSquad.MapleSquadType
- ICE - Enum constant in enum class server.life.Element
- ICE_GAGE - Enum constant in enum class client.MapleStat
- ICE_KNIGHT - Enum constant in enum class client.MapleBuffStat
- ICE_SKILL - Enum constant in enum class client.MapleBuffStat
- iceAttack1 - Enum constant in enum class client.SkillFactory.Delay
- iceAttack2 - Enum constant in enum class client.SkillFactory.Delay
- icebreathe_prepare - Enum constant in enum class client.SkillFactory.Delay
- iceChop - Enum constant in enum class client.SkillFactory.Delay
- iceDoubleJump - Enum constant in enum class client.SkillFactory.Delay
- iceGageCon - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - icePanic - Enum constant in enum class client.SkillFactory.Delay
- iceSmash - Enum constant in enum class client.SkillFactory.Delay
- iceStrike - Enum constant in enum class client.SkillFactory.Delay
- iceTempest - Enum constant in enum class client.SkillFactory.Delay
- icon - Variable in class handling.world.guild.MapleBBSThread
- id - Variable in enum class client.inventory.EquipAdditions.RingSet
- id - Variable in class client.MapleClient.CharNameAndId
-
角色編號(cid)。
- id - Variable in enum class handling.login.LoginInformationProvider.JobType
- id - Variable in enum class handling.world.exped.PartySearchType
- id - Variable in class scripting.AbstractPlayerInteraction
- id - Variable in class server.quest.MapleQuest
- id - Variable in class server.shops.AbstractPlayerStore.BoughtItem
- id - Variable in class tools.wztosql.DumpItems
- id - Variable in class tools.wztosql.DumpMobSkills
- id - Variable in class tools.wztosql.DumpQuests
- id() - Method in class tools.MockIOSession
- ignoreDAM - Variable in class client.PlayerStats
- ignoreDAM_rate - Variable in class client.PlayerStats
- ignoreDAMr - Variable in class client.PlayerStats
- ignoreDAMr_rate - Variable in class client.PlayerStats
- ignoreMob - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - ignoreTargetDEF - Variable in class client.PlayerStats
- IgnoreTargetDEF - Enum constant in enum class client.MapleBuffStat
- illusion - Enum constant in enum class client.SkillFactory.Delay
- ILLUSION - Enum constant in enum class client.MapleBuffStat
- IMaplePlayerShop - Interface in server.shops
-
玩家自設商店與小遊戲攤位的統一介面。
- IMG_0x00 - Enum constant in enum class provider.MapleDataType
- imhp - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - immolation - Enum constant in enum class client.SkillFactory.Delay
- immortal - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - immp - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - IMMUNE - Enum constant in enum class server.life.ElementalEffectiveness
- importClassAndPackagesParseInt() - Method in class scripting.NashornBridgeTest
- IMPRINT - Enum constant in enum class client.status.MonsterStatus
- imps - Variable in class handling.world.CharacterTransfer
- inArdentmill() - Method in class scripting.PortalPlayerInteraction
- inArdentmill() - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- inArea(MapleCharacter) - Static method in class handling.channel.handler.PlayersHandler
- inAzwan() - Method in class client.MapleCharacter
-
判斷角色目前是否位於阿斯旺(Azwan)地圖區段。
- incACC - Variable in class server.StructSetItem.SetItem
- incAllskill - Variable in class client.PlayerStats
- incAllStat - Variable in class server.StructSetItem.SetItem
- incDEX - Variable in class server.StructSetItem.SetItem
- incFatigability - Variable in class client.SkillFactory.CraftingEntry
- incINT - Variable in class server.StructSetItem.SetItem
- incLUK - Variable in class server.StructSetItem.SetItem
- incMAD - Variable in class server.StructSetItem.SetItem
- incMaxDF - Variable in class client.PlayerStats
- incMDD - Variable in class server.StructSetItem.SetItem
- incMesoProp - Variable in class client.PlayerStats
- incMHP - Variable in class server.StructSetItem.SetItem
- incMHPr - Variable in class server.StructSetItem.SetItem
- incMMP - Variable in class server.StructSetItem.SetItem
- incMMPr - Variable in class server.StructSetItem.SetItem
- incMoneytoBank(long) - Method in class client.MapleCharacter
-
將楓幣銀行存款金額增加指定值(先讀後寫)。
- incPAD - Variable in class server.StructSetItem.SetItem
- incPDD - Variable in class server.StructSetItem.SetItem
- incPVPdamage - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - increaseCapacity(boolean) - Method in class handling.world.guild.MapleGuild
- increasedInvSlots(int, int) - Static method in class tools.packet.MTSCSPacket
- increasedPendantSlots() - Static method in class tools.packet.MTSCSPacket
- increasedStorageSlots(int, boolean) - Static method in class tools.packet.MTSCSPacket
- increaseExp() - Method in class client.inventory.MapleMount
- increaseFatigue() - Method in class client.inventory.MapleMount
- increaseGuildCapacity(boolean) - Method in class scripting.NPCConversationManager
-
擴充目前玩家所屬公會的成員容量。
- increaseGuildCapacity(int, boolean) - Static method in class handling.world.World.Guild
-
擴充公會人數上限。
- increaseOwedNX(int) - Method in class server.MTSCart
- increaseSlots(byte) - Method in class server.MapleStorage
- increaseTotalLosses() - Method in class client.MapleCharacter
-
將 PVP 累計敗場數加一。
- increaseTotalWins() - Method in class client.MapleCharacter
-
將 PVP 累計勝場數加一。
- incrementCount() - Method in class client.anticheat.CheatingOffenseEntry
- incrementPlayerCount() - Method in class server.events.MapleEvent
- incSkill - Variable in class server.ItemInformation
- incSkillProficiency - Variable in class client.SkillFactory.CraftingEntry
- incSpeed - Variable in class server.StructSetItem.SetItem
- incSTR - Variable in class server.StructSetItem.SetItem
- indieAcc - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieAllStat - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieBooster - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieDamR - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieEva - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieJump - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMad - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMdd - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMhp - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMhpR - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMmp - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieMmpR - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indiePad - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indiePdd - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - indieSpeed - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - INFILTRATE - Enum constant in enum class client.MapleBuffStat
- INFINITY - Enum constant in enum class client.MapleBuffStat
- inflation - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - InFlightProbe() - Constructor for class scripting.EventRolloutDifferTest.InFlightProbe
- InFlightProbe() - Constructor for class scripting.GraalJsEventConcurrencyTest.InFlightProbe
- InFlightProbe() - Constructor for class scripting.NpcRolloutDifferTest.InFlightProbe
- InFlightProbe() - Constructor for class scripting.PortalRolloutDifferTest.InFlightProbe
- InFlightProbe() - Constructor for class scripting.QuestRolloutDifferTest.InFlightProbe
- InFlightProbe() - Constructor for class scripting.ReactorRolloutDifferTest.InFlightProbe
- infoNumber - Enum constant in enum class server.quest.MapleQuestActionType
- InfoPacket - Class in tools.packet
-
角色資訊/訊息/廣播相關封包建構器。
- InfoPacket() - Constructor for class tools.packet.InfoPacket
- InfoQuest - Variable in class handling.world.CharacterTransfer
- inFreeMarket() - Method in class scripting.PortalPlayerInteraction
- inFreeMarket() - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- InGame_Poll(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.UserInterfaceHandler
- InGameDirectionEvent_AvatarLookSet - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_CameraMove - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_CameraOnCharacter - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_CameraReleaseFromUserPoint - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_CameraZoom - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_Delay - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_EffectPlay - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_FaceOff - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_ForcedAction - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_ForcedFlip - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_ForcedInput - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_ForcedMove - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_InputUI - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_Monologue - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_MonologueScroll - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_PatternInputRequest - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_RemoveAdditionalEffect - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEvent_VansheeMode - Enum constant in enum class extensions.temporary.InGameDirectionEventOpcode
- InGameDirectionEventOpcode - Enum Class in extensions.temporary
- init() - Method in class handling.world.SkillCollector
- init() - Static method in class handling.world.World
-
預熱(觸碰)各巢狀靜態子系統,強制其靜態初始化區塊先行執行。
- init() - Method in class scripting.EventScriptManager
- init(MapleCharacter) - Method in class client.PlayerStats
- initBagItem() - Method in class client.inventory.MapleInventory
- initChannel(SocketChannel) - Method in class server.netty.ServerInitializer
- initFlags(CashItem) - Method in class server.CashModItem
- initialize() - Method in class server.CharacterCardFactory
- initialize(boolean) - Method in class server.CashItemFactory
- initialSpawnPoint - Variable in class handling.world.CharacterTransfer
- initiate() - Static method in class handling.MapleServerHandler
-
初始化封包記錄/監控子系統,於伺服器啟動時呼叫一次。
- initItemAddData(ResultSet) - Method in class server.MapleItemInformationProvider
-
由
wz_itemadddata的一列填入對應道具的附加屬性(equipAdditions)。 - initItemEquipData(ResultSet) - Method in class server.MapleItemInformationProvider
-
由
wz_itemequipdata的一列填入對應裝備的能力值(equipStats)或分等加成(equipIncs)。 - initItemInformation(ResultSet) - Method in class server.MapleItemInformationProvider
-
由
wz_itemdata的一列建立一個ItemInformation並放入dataCache。 - initItemRewardData(ResultSet) - Method in class server.MapleItemInformationProvider
-
由
wz_itemrewarddata的一列填入對應道具的隨機獎勵清單(rewardItems)。 - initMesoBank() - Method in class client.MapleCharacter
-
為此角色所屬帳號在
mesobank資料表建立一筆金額為 0 的楓幣銀行紀錄。 - initOnlyId() - Method in class client.inventory.MapleEquipOnlyId
- initQuests() - Static method in class server.quest.MapleQuest
- initUID() - Method in class client.inventory.MapleInventoryIdentifier
- INNER_ABILITY_MSG - Enum constant in enum class handling.SendPacketOpcode
- INNER_CIRCULATOR - Enum constant in enum class handling.RecvPacketOpcode
- InnerAbillity - Class in client
-
角色「內在能力」(Inner Ability)的轉換邏輯服務類別,實作為單例。
- InnerAbillity() - Constructor for class client.InnerAbillity
- InnerPortal(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.PlayerHandler
-
處理玩家使用「同地圖內傳送點」(地圖內位移入口)移動的封包。
- innerPotentialMsg(String) - Static method in class tools.packet.CField
-
建構顯示內在能力(Inner Ability)相關訊息的封包。
- innerskill_changed - Variable in class client.MapleCharacter
- innerSkills - Variable in class handling.world.CharacterTransfer
- InnerSkillValueHolder - Class in client
-
一次內在能力抽選結果的不可變值容器。
- InnerSkillValueHolder(int, byte, byte, byte, boolean) - Constructor for class client.InnerSkillValueHolder
- inputUI(int) - Method in class scripting.NPCConversationManager
-
向玩家彈出演出輸入介面(
InputUI)。 - inPVP() - Method in class client.MapleCharacter
-
判斷角色是否處於 PVP 活動實例中。
- insert(MapleFoothold) - Method in class server.maps.MapleFootholdTree
- insertReturningKey(String, Object...) - Static method in class database.Db
-
執行一段 INSERT 並回傳自動產生的第一個鍵值(通常是自增主鍵)。
- insight - Enum constant in enum class client.MapleTrait.MapleTraitType
- INSIGHT - Enum constant in enum class client.MapleStat
- insightEXP - Enum constant in enum class server.quest.MapleQuestActionType
- insightMin - Enum constant in enum class server.quest.MapleQuestRequirementType
- insStringData - Variable in class tools.wztosql.DumpItems
- instance - Static variable in class server.Start
- instantMapWarp(byte) - Static method in class tools.packet.CField
-
建構同地圖瞬間傳送(切換傳送點)的封包。
- Int() - Constructor for class client.messages.commands.GodCommand.Int
- INT - Enum constant in enum class client.MapleBuffStat
- INT - Enum constant in enum class client.MapleStat
- INT - Enum constant in enum class client.MapleStat.Temp
- INT - Enum constant in enum class provider.MapleDataType
- INT() - Constructor for class client.messages.commands.PlayerCommand.INT
- int_ - Variable in class client.PlayerStats
- int_ - Variable in class handling.world.CharacterTransfer
- int_ - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - int_roundTrips() - Method in class tools.data.LittleEndianRoundTripTest
- intArrayMarshallingMatchesAcrossEngines() - Method in class scripting.MapSpecialRolloutDifferTest
-
JS 陣列字面 → Java
int[]marshalling(含負值元素強制),且lockUI(1,1)同 fixture 併驗。 - InteractionPacket - Class in tools.packet
-
玩家互動(交易/商店等)相關封包建構器。
- InteractionPacket() - Constructor for class tools.packet.InteractionPacket
- InternCommand - Class in client.messages.commands
-
「巡邏者」等級(GM 等級 3)所能使用的內建 GM 指令集合容器。
- InternCommand() - Constructor for class client.messages.commands.InternCommand
- InternCommand.AttDebug - Class in client.messages.commands
- InternCommand.CC - Class in client.messages.commands
- InternCommand.ChangeChannel - Class in client.messages.commands
- InternCommand.CharInfo - Class in client.messages.commands
- InternCommand.Cheaters - Class in client.messages.commands
- InternCommand.CheckGash - Class in client.messages.commands
- InternCommand.closemap - Class in client.messages.commands
- InternCommand.Connected - Class in client.messages.commands
- InternCommand.Debug - Class in client.messages.commands
- InternCommand.HackInfo - Class in client.messages.commands
- InternCommand.HellBan - Class in client.messages.commands
- InternCommand.ItemCheck - Class in client.messages.commands
- InternCommand.Map - Class in client.messages.commands
- InternCommand.Mute - Class in client.messages.commands
- InternCommand.MuteID - Class in client.messages.commands
- InternCommand.MuteList - Class in client.messages.commands
- InternCommand.MuteMap - Class in client.messages.commands
- InternCommand.openmap - Class in client.messages.commands
- InternCommand.q - Class in client.messages.commands
- InternCommand.spybuff - Class in client.messages.commands
- InternCommand.WarpMap - Class in client.messages.commands
- InternCommand.WDebug - Class in client.messages.commands
- InternCommand.whoishere - Class in client.messages.commands
- InternCommand.任務 - Class in client.messages.commands
- InternCommand.禁言名單 - Class in client.messages.commands
- InterServerHandler - Class in handling.channel.handler
-
處理頻道伺服器與現金商城/MTS 之間的跨伺服器轉移封包。
- InterServerHandler() - Constructor for class handling.channel.handler.InterServerHandler
- interval - Enum constant in enum class server.quest.MapleQuestRequirementType
- interval - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - intFX - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - inTrade() - Method in class server.MapleTrade
- IntroDisableUI(boolean) - Static method in class tools.packet.UIPacket
- IntroLock(boolean) - Static method in class tools.packet.UIPacket
- intX - Variable in class server.MapleStatEffect
-
解析後的
short級數值欄位群(HP/MP 恢復量、物攻pad/魔攻mad/物防pdd/ 魔防mdd、命中、迴避、移速、跳躍、消耗、機率、各屬性增益與抗性率、DOT、暴擊、PVP 傷害等)。 - INVALID_DECODING - Enum constant in enum class handling.RecvPacketOpcode
- INVENTORY - Enum constant in enum class client.inventory.ItemLoader
- INVENTORY_GROW - Enum constant in enum class handling.SendPacketOpcode
- INVENTORY_OPERATION - Enum constant in enum class handling.SendPacketOpcode
- InventoryException - Exception Class in client.inventory
-
背包操作發生非預期錯誤時拋出的非受檢例外。
- InventoryException() - Constructor for exception class client.inventory.InventoryException
-
Creates a new instance of InventoryException
- InventoryException(String) - Constructor for exception class client.inventory.InventoryException
- InventoryHandler - Class in handling.channel.handler
-
頻道伺服器中「背包與道具操作」的封包處理器,由
MapleServerHandler的封包分派表呼叫。 - InventoryHandler() - Constructor for class handling.channel.handler.InventoryHandler
- InventoryPacket - Class in tools.packet
-
道具欄/物品相關封包建構器。
- InventoryPacket() - Constructor for class tools.packet.InventoryPacket
- inventorys - Variable in class handling.world.CharacterTransfer
- INVINCIBILITY - Enum constant in enum class client.MapleBuffStat
- INVINCIBLE - Enum constant in enum class client.MapleBuffStat
- inviteTrade(MapleCharacter, MapleCharacter) - Static method in class server.MapleTrade
- IPAddressTool - Class in tools
-
Provides a class with tools for working with IP addresses, in both strings and as long integers.
- IPAddressTool() - Constructor for class tools.IPAddressTool
- isAbonormalTradeStatus(MapleTrade, MapleTrade) - Static method in class server.MapleTrade
- isAccessory(int) - Static method in class constants.GameConstants
- isAccessoryScroll(int) - Static method in class constants.GameConstants
- isAccountShared(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否可在同帳號角色間共享(
flag的0x100位元)。 - isActive() - Method in class tools.MockIOSession
- isAdmin() - Method in class client.MapleCharacter
-
是否為管理員(GM 等級 ≥ 5)。
- isAdminOnly - Static variable in class constants.ServerConstants
- isAdventurer() - Method in class client.MapleCharacter
-
判斷角色是否為冒險家(Adventurer)職業。
- isAdventurer(int) - Static method in class constants.GameConstants
- isAlive() - Method in class client.MapleCharacter
-
判斷此角色目前是否存活(HP 大於 0)。
- isAlive() - Method in class server.life.MapleMonster
- isAlive() - Method in class server.maps.MapleReactor
- isAllowedPotentialStat(Equip, int) - Static method in class handling.channel.handler.InventoryHandler
-
判斷某潛能選項是否允許由印章(
InventoryHandler.UseCarvedSeal(LittleEndianAccessor, MapleClient))附加到裝備上。 - isAllPartyMembersAllowedJob(int) - Method in class scripting.AbstractPlayerInteraction
- isAllPartyMembersAllowedLevel(int, int) - Method in class scripting.AbstractPlayerInteraction
- isAllReactorState(int, int) - Method in class scripting.AbstractPlayerInteraction
- isAllScroll(int) - Static method in class constants.GameConstants
- isAngel() - Method in class server.MapleStatEffect
-
判斷此效果的召喚來源是否為天使類召喚物。
- isAngel() - Method in class server.maps.MapleSummon
- isAngel(int) - Static method in class constants.GameConstants
- isApplicableSkill(int) - Static method in class constants.GameConstants
- isApplicableSkill(int) - Static method in class constants.SkillConstants
- isApplicableSkill_(int) - Static method in class constants.GameConstants
- isApplicableSkill_(int) - Static method in class constants.SkillConstants
- isAran() - Method in class client.MapleCharacter
-
判斷角色是否為戰神(Aran)職業。
- isAran(int) - Static method in class constants.GameConstants
- isAranCombo() - Method in class server.MapleStatEffect
-
判斷此效果是否為戰神(Aran)的連擊效果。
- isArcane() - Method in class server.MapleStatEffect
-
此效果是否為祕法陣(Arcane Aim)類技能。
- isArrowForBow(int) - Static method in class constants.GameConstants
- isArrowForCrossBow(int) - Static method in class constants.GameConstants
- isAvailable() - Method in class server.shops.AbstractPlayerStore
- isAvailable() - Method in interface server.shops.IMaplePlayerShop
- isAzwanMap(int) - Static method in class constants.GameConstants
- isBanned() - Method in class client.MapleClient
-
判斷此帳號是否處於被封鎖狀態。
- isBanned(MapleCharacter) - Method in class server.MapleSquad
- isBanned(String) - Method in class server.shops.MaplePlayerShop
- isBannedIP(String) - Method in class client.MapleClient
-
檢查指定 IP 是否在 IP 封鎖名單(
ipbans)中。 - isBannedMac(String) - Method in class client.MapleClient
-
檢查指定的 MAC 位址是否在 MAC 封鎖名單(
macbans)中。 - isBeginner(int) - Static method in enum class client.MapleJob
- isBeginner(int) - Static method in class constants.SkillConstants
- isBeginnerJob(int) - Static method in class constants.GameConstants
- isBeginnerSkill() - Method in class client.Skill
- isBeholder() - Method in class server.MapleStatEffect
-
判斷本效果是否為黑騎士的守護靈(Beholder)技能。
- isBeholder() - Method in class server.maps.MapleSummon
- isBerserk() - Method in class server.MapleStatEffect
-
判斷本效果是否為黑騎士的狂暴(Berserk)技能。
- isBerserkFury() - Method in class server.MapleStatEffect
-
判斷此效果是否為新手系的「狂暴之怒」(Berserk Fury)技能效果。
- isBigAttackSkill(int) - Static method in class constants.GameConstants
- isBlocked() - Method in class server.quest.MapleQuest
- isBlockedNpc(int) - Static method in class constants.GameConstants
- isBoatMap(int) - Static method in class constants.MapConstants
- isBoss() - Method in class server.life.MapleMonsterStats
- isBossMap(int) - Static method in class constants.MapConstants
- isBossMap(int) - Static method in class handling.channel.handler.PlayersHandler
- isBowman() - Method in class client.MapleCharacter
-
判斷角色是否為弓箭手(Bowman)系職業,含冒險家、皇家騎士團與覺醒者的弓系職業。
- isBuffed(MonsterStatus) - Method in class server.life.MapleMonster
- isBuffFrom(MapleBuffStat, Skill) - Method in class client.MapleCharacter
-
判斷指定 buff 狀態是否來自特定技能。
- isBullet(int) - Static method in class constants.GameConstants
- isCanceling() - Method in class server.MapleTrade
- isCannon(int) - Static method in class constants.GameConstants
- isCanPickup() - Method in class client.inventory.MaplePet
- isCanTalkText(String) - Static method in class constants.MiMiConfig
- isCash(int) - Method in class scripting.NPCConversationManager
-
判斷指定道具是否為現金(cash)道具。
- isCash(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否為商城(現金)道具,依物品分頁為
MapleInventoryType.CASH或裝備能力值含cash標記。 - isChair(int) - Static method in class constants.ItemConstants
- isChangeable() - Method in class server.life.MapleMonsterStats
- isChangedMap() - Method in class server.maps.MapleSummon
- isChannelAvailable(int) - Static method in class handling.world.World
-
判斷指定頻道是否存在且仍有空位可供登入。
- isChaosScroll(int) - Static method in class constants.GameConstants
- isCharacterListConnected(List) - Static method in class handling.world.World
-
判斷給定的角色名稱清單中,是否有任一角色目前在任一遊戲頻道上線。
- isCharCorrect(String, int) - Method in class server.events.MapleOla
- isCharge() - Method in class server.MapleStatEffect
-
判斷本效果是否為蓄力(charge)類技能(如聖騎士的元素充能、火槍手的衝鋒等)。
- isChargeSkill() - Method in class client.Skill
- isCleaning() - Method in class client.inventory.MapleEquipIdOnly
- isCleanSlate(int) - Static method in class constants.GameConstants
- isClone() - Method in class client.MapleCharacter
-
判斷本角色物件是否為分身(clone)。
- isCloseRangedAttack(int) - Static method in class constants.SkillConstants
- isCoconutMap(int) - Static method in class constants.MapConstants
- isCombo() - Method in class server.MapleStatEffect
-
判斷此效果是否為英雄(Hero)/戰神系的連擊充能(Combo Attack)技能效果。
- isComboRecharge() - Method in class server.MapleStatEffect
-
判斷本效果是否為戰神(Aran)的連擊充能(Combo Recharge)技能。
- isCompleting() - Method in class server.MapleTrade
- isConnected(String) - Static method in class handling.world.World
-
判斷指定角色名稱目前是否在任一遊戲頻道上線。
- isControllerHasAggro() - Method in class server.life.MapleMonster
- isCrushRing(int) - Static method in class constants.GameConstants
- isCSLoggedIn() - Method in class client.MapleClient
-
判斷此連線是否已登入商城伺服器。
- isCustom() - Method in class client.MapleQuestStatus
- isCustom() - Method in class server.life.MapleNPC
- isCustom() - Method in class server.maps.MapleReactor
- isCustomQuest(int) - Static method in class constants.GameConstants
- isCygnus() - Method in class client.MapleCharacter
-
判斷角色是否為皇家騎士團(Cygnus)職業。
- isDagger(int) - Static method in class constants.GameConstants
- isDamage(int) - Method in class client.MapleCharacter
-
判斷玩家是否在最近
sec毫秒內攻擊怪物。 - isDamageSkin(int) - Static method in class constants.ItemConstants.傷害字型
- isDawnWarrior(int) - Static method in class constants.GameConstants
- isDB(int) - Static method in class constants.GameConstants
- isDeadlyAttack() - Method in class server.life.MobAttackInfo
- isDemon(int) - Static method in class constants.GameConstants
- isDisbanded() - Method in class handling.world.MapleParty
- isDisconnected(int) - Method in class server.maps.MapleMap
-
查詢指定玩家 id 是否已標記為在本地圖斷線。
- isDisconnected(MapleCharacter) - Method in class scripting.EventInstanceManager
- isDivineBody() - Method in class server.MapleStatEffect
-
判斷此效果是否為新手系的「神聖之軀」(Divine Body)技能效果。
- isDivineShield() - Method in class server.MapleStatEffect
-
判斷此效果是否為「神聖之盾」(Divine Shield)技能效果。
- isDoing() - Method in class client.inventory.MapleEquipIdOnly
- isDojo(int) - Static method in class constants.GameConstants
- isDragonBlink() - Method in class server.MapleStatEffect
-
判斷本效果是否為龍魔導士(Evan)的龍之瞬閃(Dragon Blink)技能。
- isDragonBlood() - Method in class server.MapleStatEffect
-
判斷本效果是否為龍騎士的龍血(Dragon Blood)技能。
- isDragonequip(int) - Static method in class constants.GameConstants
- isDropRestricted(int) - Static method in class constants.GameConstants
- isDropRestricted(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否禁止掉落,綜合
flag旗標、GameConstants.isDropRestricted(int)與一串例外白名單 id。 - isDSsub(int) - Static method in class constants.GameConstants
- isDST() - Static method in class tools.KoreanDateUtil
- isDualBlade(int) - Static method in class constants.GameConstants
- isEffectRing(int) - Static method in class constants.GameConstants
- isElement - Variable in class server.life.MobAttackInfo
- isElement() - Method in enum class client.inventory.EquipAdditions
- isElementAmp_Skill(int) - Static method in class constants.GameConstants
- isElementAmp_Skill(int) - Static method in class constants.SkillConstants
- isEligibleAndroidName(String) - Static method in class client.MapleCharacterUtil
- isEligibleCharName(String, boolean) - Static method in class client.MapleCharacterUtil
- isEligibleItem(int, int, int, int) - Method in class handling.login.LoginInformationProvider
- isEligibleName(String) - Method in class scripting.NPCConversationManager
-
檢查名稱是否可用於建立角色。
- isElseSkill(int) - Static method in class constants.SkillConstants
- isEmpty() - Method in enum class client.status.MonsterStatus
- isEnabled() - Method in enum class client.anticheat.CheatingOffense
- isEnergyCharge() - Method in class server.MapleStatEffect
-
此效果是否為海盜能量充滿(Energy Charge)技能。
- isEquip(int) - Static method in class constants.GameConstants
- isEquip(int) - Static method in class constants.ItemConstants
- isEquipped() - Method in class client.inventory.MapleRing
- isEquipScroll(int) - Static method in class constants.GameConstants
- isEscort() - Method in class server.life.MapleMonsterStats
- isEvan(int) - Static method in class constants.GameConstants
- isEvanDragonItem(int) - Static method in class constants.GameConstants
- isEventMap(int) - Static method in class constants.GameConstants
- isEventMap(int) - Static method in class constants.MapConstants
- isExist(int) - Static method in enum class client.MapleJob
- isExistAndLimitMac(String) - Static method in class handling.login.handler.AutoRegister
- isExistCharacterInDataBase(int) - Static method in class client.MapleCharacterUtil
- isExistSkill(int, int) - Method in class handling.world.SkillCollector
- isExitAfter(MapleCharacter) - Method in class server.shops.MapleMiniGame
- isExpired() - Method in class client.anticheat.CheatingOffenseEntry
- isExplosiveReward() - Method in class server.life.MapleMonsterStats
- isExpOrDropCardTime(int) - Method in class server.MapleItemInformationProvider
-
判斷經驗/掉落加成卡此刻是否處於其生效時段(依星期與時段設定)。
- isFacingLeft() - Method in class server.maps.AnimatedMapleMapObject
- isFake() - Method in class server.life.MapleMonster
- isFastAttack(int) - Static method in class constants.GameConstants
- isFastAttack(int) - Static method in class constants.SkillConstants
- isFemaleFace(int) - Static method in class tools.HairFaceDump
- isFemaleHair(int) - Static method in class tools.HairFaceDump
- isFfaLoot() - Method in class server.life.MapleMonsterStats
- isFinalAttack() - Method in class server.MapleStatEffect
-
判斷此效果是否為「最後一擊」(Final Attack)技能效果。
- isFinisher(int) - Static method in class handling.channel.handler.PlayerHandler
-
判斷指定技能是否為「終結技」(連擊系終結招),並回傳其所需消耗的連擊珠類型。
- isFirstAttack() - Method in class server.life.MapleMonster
- isFirstAttack() - Method in class server.life.MapleMonsterStats
- isFishingMap(int) - Static method in class constants.MapConstants
- isFlat() - Method in class server.maps.MapleFoothold
- isFlying() - Method in class client.MapleCharacter
-
是否處於飛行(翱翔)狀態。
- isFollowInitiator() - Method in class client.MapleCharacter
-
判斷本角色是否為跟隨關係的發起者。
- isFollowOn() - Method in class client.MapleCharacter
-
判斷跟隨功能目前是否開啟。
- isForbiddenName(String) - Method in class handling.login.LoginInformationProvider
- isForceIncrease(int) - Static method in class constants.GameConstants
- isForceRespawn(int) - Static method in class constants.GameConstants
- isForGM(int) - Static method in class constants.ItemConstants
- isFourthJob() - Method in class client.Skill
- isFreeSlot(int) - Method in class client.MapleCharacter
-
檢查所有背包類型(裝備/消耗/設置/其他/現金)是否都至少有指定數量的空格。
- isFriendly() - Method in class server.life.MapleMonsterStats
- isFriendshipRing(int) - Static method in class constants.GameConstants
- isFull() - Method in class client.BuddyList
- isFull() - Method in class client.inventory.MapleInventory
- isFull() - Method in class server.MapleStorage
- isFull(int) - Method in class client.inventory.MapleInventory
- isGem(int) - Static method in class constants.GameConstants
- isGeneralScroll(int) - Static method in class constants.GameConstants
- isGm() - Method in class client.MapleClient
-
判斷此帳號是否為 GM(管理員)帳號。
- isGM() - Method in class client.MapleCharacter
-
是否為 GM(GM 等級 > 0)。
- isGmBuff() - Method in class server.MapleStatEffect
-
判斷此效果是否為 GM/皇后等可無視隊伍限制套用至範圍全體的 buff。
- isGMEquip(int) - Static method in class constants.GameConstants
- isGod() - Method in class client.MapleCharacter
-
是否為最高權限「神」(GM 等級 ≥ 100)。
- isGun(int) - Static method in class constants.GameConstants
- isHadError() - Method in class tools.wztosql.DumpItems
- isHadError() - Method in class tools.wztosql.DumpMobSkills
- isHadError() - Method in class tools.wztosql.DumpQuests
- isHarvesting(int) - Static method in class constants.GameConstants
- isHaveQuickMoveMap(int) - Static method in class constants.GameConstants
- isHeal() - Method in class server.MapleStatEffect
-
此效果是否為治療(Heal)類技能。
- isHeart(int) - Static method in class constants.GameConstants
- isHidden() - Method in class client.MapleCharacter
-
判斷角色是否處於隱身狀態。
- isHidden() - Method in class server.life.AbstractLoadedMapleLife
- isHide() - Method in class server.MapleStatEffect
-
判斷本效果是否為 GM 隱身術。
- isHittable() - Method in class server.events.MapleCoconut.MapleCoconuts
- isHittable() - Method in class server.events.MapleSnowball.MapleSnowballs
- isHyperRockMap(int) - Method in class client.MapleCharacter
-
判斷指定地圖是否已登錄於高級(VIP)傳送石清單中。
- isHyperTeleMap(int) - Static method in class constants.GameConstants
- isIceKnight() - Method in class server.MapleStatEffect
-
判斷此效果是否為新手系的「冰封騎士」(Ice Knight)技能效果。
- isIceKnightSkill(int) - Static method in class constants.GameConstants
- isInBag(int, byte) - Static method in class constants.GameConstants
- isInBlackList(String) - Method in class server.shops.HiredMerchant
- isInBlockedMap() - Method in class client.MapleCharacter
-
判斷角色目前是否位於受限制(禁用部分功能)的地圖。
- isInfinity() - Method in class server.MapleStatEffect
-
判斷本效果是否為魔法師的無限(Infinity)技能。
- isInflation() - Method in class server.MapleStatEffect
-
此效果是否帶有膨脹(inflation)加成。
- isInflationSkill(int) - Static method in class constants.GameConstants
- isInit() - Method in class handling.world.guild.MapleGuild
- isInnocenceScroll(int) - Static method in class constants.GameConstants
- isInstanceMapLoaded(int) - Method in class server.maps.MapleMapFactory
- isIntern() - Method in class client.MapleCharacter
-
是否為實習 GM(GM 等級 ≥ 1)。
- isInTownMap() - Method in class client.MapleCharacter
-
判斷角色目前是否位於可正常使用城鎮功能的城鎮地圖。
- isInvincible() - Method in class client.MapleCharacter
-
判斷角色是否處於無敵狀態。
- isInvincible() - Method in class server.life.MapleMonsterStats
- isInvis() - Method in class server.events.MapleSnowball.MapleSnowballs
- isInvisible() - Method in class client.Skill
- isInvited() - Method in class client.MapleCharacter
-
傳回此角色目前是否已送出交易邀請。
- isJett(int) - Static method in class constants.GameConstants
- isJob12000(int) - Static method in enum class client.MapleJob
- isJob12000HighLv(int) - Static method in enum class client.MapleJob
- isJob12000LowLv(int) - Static method in enum class client.MapleJob
- isJobFamily(int, int) - Static method in class constants.GameConstants
- isJukebox() - Method in class server.maps.MapleMapEffect
- isKarmaEnabled(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否可使用剪刀(白銀剪刀,
karmaEnabled == 1)解除交易限制。 - isKatara(int) - Static method in class constants.GameConstants
- isKOC() - Method in class client.MapleCharacter
-
判斷角色是否屬於騎士團(Knights of Cygnus)職業群。
- isKOC(int) - Static method in class constants.GameConstants
- isLastNode(int) - Method in class server.maps.MapleMap
-
判斷指定索引是否為最後一個節點。
- isLastNode(int) - Method in class server.maps.MapleNodes
- isLeader() - Method in class scripting.AbstractPlayerInteraction
- isLeader() - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- isLeader(MapleCharacter) - Method in class scripting.EventInstanceManager
- isLegacyPassword(String) - Static method in class client.LoginCryptoLegacy
- isLinkedAranSkill(int) - Static method in class constants.GameConstants
- isLinkedAranSkill(int) - Static method in class constants.SkillConstants
- isLinkedAttackSkill(int) - Static method in class constants.GameConstants
- isLocalhost() - Method in class client.MapleClient
-
判斷伺服器是否以本機(localhost)模式運行。
- isLocked() - Method in class client.InnerSkillValueHolder
- isLocked() - Method in class server.MapleTrade
- isLoggedIn() - Method in class client.MapleClient
-
判斷此連線目前是否處於已登入狀態(依本機快取旗標,不查詢資料庫)。
- isLoggedIn_beforeInGame() - Method in class client.MapleClient
-
判斷此連線是否處於「已登入但尚未進入遊戲」階段(伺服器選擇或角色選擇畫面)。
- isLogoutExpire(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否於登出時失效/消失(
flag的0x20位元)。 - isMadeByGM(MapleClient, int, short) - Static method in class constants.ItemConstants
- isMage() - Method in class client.MapleCharacter
-
判斷角色是否為法師(Mage)系職業,含冒險家、皇家騎士團、覺醒者與 22xx 系列法師。
- isMagic() - Method in class client.Skill
- isMagicAttack(int) - Static method in class constants.SkillConstants
- isMagicChargeSkill(int) - Static method in class constants.GameConstants
- isMagicDoor() - Method in class server.MapleStatEffect
-
判斷本效果是否為祭司的傳送門(Mystic Door)技能。
- isMagicWeapon(int) - Static method in class constants.GameConstants
- isMainItem() - Method in class server.CashModItem
- isMaleFace(int) - Static method in class tools.HairFaceDump
- isMaleHair(int) - Static method in class tools.HairFaceDump
- isMapLoaded(int) - Method in class server.maps.MapleMapFactory
- isMapObjectVisible(MapleMapObject) - Method in class client.MapleCharacter
-
判斷指定地圖物件目前對此角色是否可見。
- isMarriageRing(int) - Static method in class constants.GameConstants
- isMechChange() - Method in class server.MapleStatEffect
-
判斷此效果是否為機甲(機械師)形態切換技能。
- isMechDoor() - Method in class server.MapleStatEffect
-
判斷本效果是否為機甲師的機甲傳送門(Mech Door)技能。
- isMechequip(int) - Static method in class constants.GameConstants
- isMechPassive() - Method in class server.MapleStatEffect
-
判斷此效果是否為機械師(Mechanic)的被動技能效果。
- isMercedes(int) - Static method in class constants.GameConstants
- isMesoGuard() - Method in class server.MapleStatEffect
-
判斷本效果是否為俠盜的金錢護盾(Meso Guard)技能。
- isMihile(int) - Static method in class constants.GameConstants
- isMistEruption() - Method in class server.MapleStatEffect
-
判斷此效果是否為「魔力爆發」(Mist Eruption)技能效果。
- isMobHP(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否依怪物 HP 連動(
flag的0x1000位元)。 - isMobMist() - Method in class server.maps.MapleMist
- isMonitored() - Method in class client.MapleClient
-
判斷此連線是否處於受監控狀態。
- isMonitored() - Method in class handling.world.MapleMessenger
- isMonsterBuff() - Method in class server.MapleStatEffect
-
此效果是否為對怪物施加狀態的技能(威嚇、緩速、封印、厄運、蜘蛛網、忍者伏擊等)。
- isMonsterCard(int) - Static method in class constants.GameConstants
- isMonsterRiding() - Method in class server.MapleStatEffect
-
判斷本效果是否為騎乘(騎獸)技能,含由坐騎道具提供者。
- isMonsterRiding_() - Method in class server.MapleStatEffect
-
判斷本效果是否為各職業的基礎騎乘(騎獸)技能。
- isMonsterSkill() - Method in class client.status.MonsterStatusEffect
- isMorph() - Method in class server.MapleStatEffect
-
判斷此效果是否會造成角色變身。
- isMountItemAvailable(int, int) - Static method in class constants.GameConstants
- isMovement() - Method in class client.Skill
- isMoveSkill(int) - Static method in class constants.SkillConstants
- isMPRecovery() - Method in class server.MapleStatEffect
-
判斷本效果是否為俠盜的 MP 回復(Energy Charge 系)技能。
- isMultiAttack() - Method in class server.maps.MapleSummon
- isMultiSummon() - Method in class server.maps.MapleSummon
- isMulungSkill(int) - Static method in class constants.GameConstants
- isNoDelaySkill(int) - Static method in class constants.GameConstants
- isNoDoom() - Method in class server.life.MapleMonsterStats
- isNoSpawn(int) - Static method in class constants.GameConstants
- isNotice() - Method in class handling.world.guild.MapleBBSThread
- isNotMpJob(int) - Static method in enum class client.MapleJob
- isOnline() - Method in class client.BuddylistEntry
- isOnline() - Method in class handling.world.family.MapleFamilyCharacter
- isOnline() - Method in class handling.world.guild.MapleGuildCharacter
- isOnline() - Method in class handling.world.MapleMessengerCharacter
- isOnline() - Method in class handling.world.MaplePartyCharacter
- isOnlyTradeBlock(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否僅有交易封鎖(WZ
info/tradeBlock為 1)。 - isOnSale() - Method in class server.CashItem
- isOpen() - Method in class server.shops.AbstractPlayerStore
- isOpen() - Method in interface server.shops.IMaplePlayerShop
- isOpen() - Method in class tools.MockIOSession
- isOperateStorage() - Method in class client.MapleCharacter
-
傳回此角色目前是否正在操作倉庫。
- isOpScroll(int) - Static method in class constants.GameConstants
- isOtherGem(int) - Static method in class constants.GameConstants
- isOverall(int) - Static method in class constants.GameConstants
- isOverPoweredEquip(MapleClient, int, short) - Static method in class constants.ItemConstants
- isOverTime() - Method in class server.MapleStatEffect
-
判斷本效果是否為持續型(over-time)增益。
- isOwner(MapleCharacter) - Method in class server.shops.AbstractPlayerStore
- isOwner(MapleCharacter) - Method in interface server.shops.IMaplePlayerShop
- isPartyBonus() - Method in class server.life.MapleMonsterStats
- isPartyQuest() - Method in class server.quest.MapleQuest
- isPet(int) - Static method in class constants.GameConstants
- isPickedUp() - Method in class server.maps.MapleMapItem
- isPickupBlocked(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否被封鎖拾取(
flag的0x40位元)。 - isPickupRestricted(int) - Static method in class constants.GameConstants
- isPickupRestricted(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否禁止拾取,綜合
flag旗標、GameConstants.isPickupRestricted(int)與少數例外 id。 - isPirate() - Method in class client.MapleCharacter
-
判斷角色是否為海盜(Pirate)系職業,含冒險家海盜與皇家騎士團的暴風使者。
- isPirateMorph() - Method in class server.MapleStatEffect
-
判斷此效果是否為海盜系的變身(Morph)技能效果。
- isPKarmaEnabled(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否可使用白金剪刀(
karmaEnabled == 2)解除交易限制。 - isPlayerDrop() - Method in class server.maps.MapleMapItem
- isPlayerInstance() - Method in class scripting.NPCConversationManager
-
判斷目前玩家是否身處某個事件實例(
EventInstanceManager)中。 - isPlayerSaving(Integer) - Static method in class handling.world.World
-
查詢指定帳號是否正處於存檔鎖定中。
- isPoison() - Method in class server.MapleStatEffect
-
判斷此效果是否為中毒(持續傷害)效果。
- isPoisonMist() - Method in class server.maps.MapleMist
- isPotentialScroll(int) - Static method in class constants.GameConstants
- isProfessionSkill(int) - Static method in class constants.GameConstants
- isProper() - Method in class handling.world.family.MapleFamily
- isProper() - Method in class handling.world.guild.MapleGuild
- isPull() - Method in class client.Skill
- isPuppet() - Method in class server.maps.MapleSummon
- isPush() - Method in class client.Skill
- isPVPDisabled() - Method in class client.Skill
- isPyramidSkill(int) - Static method in class constants.GameConstants
- isQuestActive(int) - Method in class scripting.AbstractPlayerInteraction
- isQuestActive(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- isQuestActive(int) - Method in class scripting.QuestRolloutDifferTest.RecordingQm
- isQuestFinished(int) - Method in class scripting.AbstractPlayerInteraction
- isQuestFinished(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- isQuestFinished(int) - Method in class scripting.QuestRolloutDifferTest.RecordingQm
- isQuestItem(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否為任務道具(
flag的0x200位元,且非301類)。 - isRandDrop() - Method in class server.maps.MapleMapItem
- isRangedAttack(int) - Static method in class constants.SkillConstants
- isReady(int) - Method in class server.shops.MapleMiniGame
- isReceiving() - Method in class client.MapleClient
-
判斷此連線目前是否接受處理封包。
- isRechargable(int) - Static method in class constants.GameConstants
- isRecordDamage() - Method in class scripting.EventInstanceManager
-
取得傷害記錄開關狀態。
- isRecovery() - Method in class server.MapleStatEffect
-
判斷本效果是否為各職業的「恢復術」技能。
- isRecovery(int) - Method in class constants.SkillConstants
- isRecoveryIncSkill(int) - Static method in class constants.GameConstants
- isRecoveryIncSkill(int) - Static method in class constants.SkillConstants
- isReflect() - Method in class client.status.MonsterStatusEffect
- isRegistered() - Method in class tools.MockIOSession
- isRegRockMap(int) - Method in class client.MapleCharacter
-
判斷指定地圖是否已登錄於特殊(記憶)傳送石清單中。
- isResist(int) - Static method in class constants.GameConstants
- isReturnScroll() - Method in class server.MapleStatEffect
-
判斷此效果是否為「回城卷軸」類技能。
- isReverseItem(int) - Static method in class constants.GameConstants
- isRing(int) - Static method in class constants.GameConstants
- isRockMap(int) - Method in class client.MapleCharacter
-
判斷指定地圖是否已登錄於城市傳送石清單中。
- isRunning - Variable in class server.events.MapleEvent
- isRunning() - Method in class server.events.MapleEvent
- isSameJob(int, int) - Static method in enum class client.MapleJob
- isSearching() - Method in class client.inventory.MapleEquipIdOnly
- isSeparatedSp(int) - Static method in class constants.GameConstants
- isShadow() - Method in class server.MapleStatEffect
-
判斷此效果是否為「分身術」(Shadow Partner)類技能效果。
- isShareTagEnabled(int) - Method in class server.MapleItemInformationProvider
-
判斷道具是否支援共享標籤(
flag的0x800位元)。 - isShield(int) - Static method in class constants.GameConstants
- isShowInfo() - Method in class client.MapleCharacter
-
是否顯示偵錯/管理資訊(等同
MapleCharacter.isAdmin())。 - isShutdown - Static variable in class constants.ServerConstants
- isShutdown() - Static method in class handling.cashshop.CashShopServer
- isShutdown() - Method in class handling.channel.ChannelServer
- isShutdown() - Static method in class handling.login.LoginServer
- isShutDown - Static variable in class handling.world.World
-
全域關機旗標;於伺服器關閉流程啟動時置為
true,供各子系統判斷是否正在停機。 - isSkill() - Method in class server.MapleStatEffect
-
判斷此效果是否來自技能(相對於道具)。
- isSkillWorking(int) - Method in class client.MapleCharacter
-
判斷指定技能是否仍在作用中(存在時間紀錄)。
- isSlope() - Method in class server.maps.MapleFoothold
- isSoaring() - Method in class server.MapleStatEffect
-
判斷此效果是否為飛行(Soaring)技能效果(一般或騎乘版皆計入)。
- isSoaring_Mount() - Method in class server.MapleStatEffect
-
判斷此效果是否為騎乘版飛行(Soaring)技能效果。
- isSoaring_Normal() - Method in class server.MapleStatEffect
-
判斷此效果是否為一般版飛行(Soaring)技能效果。
- isSpamHeader(RecvPacketOpcode) - Static method in enum class handling.RecvPacketOpcode
- isSpamHeader(SendPacketOpcode) - Static method in enum class handling.SendPacketOpcode
- isSpecial() - Method in enum class server.life.Element
- isSpecialCard(int) - Static method in class constants.GameConstants
- isSpecialMove(int) - Static method in class constants.SkillConstants
- isSpecialScroll(int) - Static method in class constants.GameConstants
- isSpecialSkill() - Method in class client.Skill
- isSquadLeader(String) - Method in class scripting.NPCConversationManager
-
判斷當前玩家是否為指定遠征隊的隊長。
- isSquadMap(int) - Static method in class constants.GameConstants
- isSquadMember(String) - Method in class scripting.NPCConversationManager
-
查詢目前玩家在指定遠征隊(
MapleSquad)中的成員狀態。 - isStaff() - Method in class client.MapleCharacter
-
判斷角色是否為管理人員(GM 等級高於普通玩家)。
- isStartingEventMap(int) - Static method in class constants.MapConstants
- isStopped() - Method in class server.events.MapleCoconut.MapleCoconuts
- isSubTime(int) - Method in class server.MapleStatEffect
-
判斷指定來源技能的怪物狀態是否應使用副時間(
subTime)而非主持續時間。 - isSuccess(int) - Static method in class server.Randomizer
- isSummon() - Method in class server.maps.MapleSummon
- isSummonSack(int) - Static method in class constants.GameConstants
- isTablet(int) - Static method in class constants.GameConstants
- isTakeDamage(int) - Method in class client.MapleCharacter
-
判斷玩家是否在最近
sec毫秒內被怪物攻擊。 - isTeamMap(int) - Static method in class constants.GameConstants
- isThief() - Method in class client.MapleCharacter
-
判斷角色是否為盜賊(Thief)系職業,含冒險家盜賊與皇家騎士團的夜行者。
- isThrowingStar(int) - Static method in class constants.GameConstants
- isTimeLeap() - Method in class server.MapleStatEffect
-
此效果是否為時間跳躍(Time Leap)技能。
- isTimelessItem(int) - Static method in class constants.GameConstants
- isTimeLimited() - Method in class client.Skill
- isTimerActive() - Method in class server.maps.MapleReactor
- isTimerStarted() - Method in class scripting.EventInstanceManager
- isTimerStarted() - Method in class server.events.MapleFitness
- isTimerStarted() - Method in class server.events.MapleSurvival
- isTown() - Method in class server.maps.MapleMap
-
取得本地圖是否為城鎮。
- isTownScroll(int) - Static method in class constants.GameConstants
- isTwoHanded(int) - Static method in class constants.GameConstants
- isUnstealable() - Method in class server.MapleStatEffect
-
判斷此效果的增益是否不可被偷取(怪物無法竊取)。
- isUpgradeScroll(int) - Static method in class constants.GameConstants
- isUse(int) - Static method in class constants.GameConstants
- isUseFirmCharm() - Method in class client.MapleCharacter
-
是否已使用堅固護身符(保護裝備的標記)。
- isUsefulUltimateLinkSkill(int, int) - Static method in class constants.GameConstants
- isUsefulUltimateSkill(int, int) - Static method in class constants.GameConstants
- isUselssSkill(int) - Static method in class constants.GameConstants
- isUseVipCharm() - Method in class client.MapleCharacter
-
是否已使用 VIP 護身符(防止經驗值損失的標記)。
- isVisible() - Method in class client.BuddylistEntry
- isWall() - Method in class server.maps.MapleFoothold
- isWarrior() - Method in class client.MapleCharacter
-
判斷角色是否為劍士(Warrior)系職業,含冒險家、皇家騎士團與戰神的近戰職業。
- isWeapon(int) - Static method in class constants.GameConstants
- isWildHunter(int) - Static method in class constants.GameConstants
- isWinner() - Method in class server.MapleCarnivalParty
- isWritable() - Method in class tools.MockIOSession
- is二段跳(int) - Static method in class constants.SkillConstants
- is大魔導士_火毒(int) - Static method in enum class client.MapleJob
- is大魔導士_冰雷(int) - Static method in enum class client.MapleJob
- is弓箭手(int) - Static method in enum class client.MapleJob
- is天使破壞者(int) - Static method in enum class client.MapleJob
- is幻影俠盜(int) - Static method in enum class client.MapleJob
- is幻獸師(int) - Static method in enum class client.MapleJob
- is主教(int) - Static method in enum class client.MapleJob
- is末日反抗軍(int) - Static method in enum class client.MapleJob
- is皮卡啾(int) - Static method in enum class client.MapleJob
- is米哈逸(int) - Static method in enum class client.MapleJob
- is狂狼勇士(int) - Static method in enum class client.MapleJob
- is狂豹獵人(int) - Static method in enum class client.MapleJob
- is究極突刺(int) - Static method in class constants.SkillConstants
- is例外裝備潛能(int) - Static method in class constants.ItemConstants
- is夜光(int) - Static method in enum class client.MapleJob
- is夜使者(int) - Static method in enum class client.MapleJob
- is武陵道場技能(int) - Static method in class constants.SkillConstants
- is法師(int) - Static method in enum class client.MapleJob
- is初心者(int) - Static method in enum class client.MapleJob
- is金字塔技能(int) - Static method in class constants.SkillConstants
- is冒險家(int) - Static method in enum class client.MapleJob
- is皇家騎士團(int) - Static method in enum class client.MapleJob
- is英雄(int) - Static method in enum class client.MapleJob
- is英雄團(int) - Static method in enum class client.MapleJob
- is重砲指揮官(int) - Static method in enum class client.MapleJob
- is飛毒殺(int) - Static method in class constants.SkillConstants
- is拳霸(int) - Static method in enum class client.MapleJob
- is海盜(int) - Static method in enum class client.MapleJob
- is烈焰巫師(int) - Static method in enum class client.MapleJob
- is特殊劇情地圖(int) - Static method in class constants.GameConstants
- is破風使者(int) - Static method in enum class client.MapleJob
- is破風使者技能(int) - Static method in class constants.SkillConstants
- is神之子(int) - Static method in enum class client.MapleJob
- is神射手(int) - Static method in enum class client.MapleJob
- is閃雷悍將(int) - Static method in enum class client.MapleJob
- is終極攻擊(int) - Static method in class constants.SkillConstants
- is透明短刀(int) - Static method in class constants.ItemConstants
- is陰陽師(int) - Static method in enum class client.MapleJob
- is傑諾(int) - Static method in enum class client.MapleJob
- is凱內西斯(int) - Static method in enum class client.MapleJob
- is凱撒(int) - Static method in enum class client.MapleJob
- is復活技能() - Method in class server.MapleStatEffect
-
此效果是否為復活技能(GM 復活、復活術)。
- is惡魔(int) - Static method in enum class client.MapleJob
- is惡魔殺手(int) - Static method in enum class client.MapleJob
- is惡魔復仇者(int) - Static method in enum class client.MapleJob
- is盜賊(int) - Static method in enum class client.MapleJob
- is超新星(int) - Static method in enum class client.MapleJob
- is黑騎士(int) - Static method in enum class client.MapleJob
- is暗夜行者(int) - Static method in enum class client.MapleJob
- is暗影神偷(int) - Static method in enum class client.MapleJob
- is煉獄巫師(int) - Static method in enum class client.MapleJob
- is聖魂劍士(int) - Static method in enum class client.MapleJob
- is聖騎士(int) - Static method in enum class client.MapleJob
- is嫩寶投擲術(int) - Static method in class constants.SkillConstants
- is槍神(int) - Static method in enum class client.MapleJob
- is管理員(int) - Static method in enum class client.MapleJob
- is精靈遊俠(int) - Static method in enum class client.MapleJob
- is蒼龍俠客(int) - Static method in enum class client.MapleJob
- is劍士(int) - Static method in enum class client.MapleJob
- is劍豪(int) - Static method in enum class client.MapleJob
- is影武者(int) - Static method in enum class client.MapleJob
- is箭神(int) - Static method in enum class client.MapleJob
- is曉の陣(int) - Static method in enum class client.MapleJob
- is機甲戰神(int) - Static method in enum class client.MapleJob
- is龍魔導士(int) - Static method in enum class client.MapleJob
- is瞬間移動(int) - Static method in class constants.SkillConstants
- is隱月(int) - Static method in enum class client.MapleJob
- is騎士團團長(int) - Static method in enum class client.MapleJob
- is爆拳槍神(int) - Static method in enum class client.MapleJob
- is寶盒(int) - Static method in class constants.ItemConstants
- item - Enum constant in enum class server.quest.MapleQuestActionType
- item - Enum constant in enum class server.quest.MapleQuestRequirementType
- item - Variable in class server.maps.MapleMapItem
- item - Variable in class server.shops.MaplePlayerShopItem
- item() - Constructor for class client.messages.commands.AdminCommand.item
- Item - Class in client.inventory
-
背包道具的基礎資料模型,所有道具類型的共同基底。
- Item(int, byte, short) - Constructor for class client.inventory.Item
- Item(int, short, short, short) - Constructor for class client.inventory.Item
- Item(int, short, short, short, int) - Constructor for class client.inventory.Item
- ITEM - Enum constant in enum class server.maps.MapleMapObjectType
- ITEM_EFFECT_MOB - Enum constant in enum class handling.SendPacketOpcode
- ITEM_GATHER - Enum constant in enum class handling.RecvPacketOpcode
- ITEM_MAKER - Enum constant in enum class handling.RecvPacketOpcode
- ITEM_MOVE - Enum constant in enum class handling.RecvPacketOpcode
- ITEM_PICKUP - Enum constant in enum class client.inventory.MaplePet.PetFlag
- ITEM_PICKUP - Enum constant in enum class handling.RecvPacketOpcode
- ITEM_POT - Enum constant in enum class handling.SendPacketOpcode
- ITEM_SORT - Enum constant in enum class handling.RecvPacketOpcode
- ITEM_TITLE - Static variable in class constants.GameConstants
- ITEM_UNLOCK - Enum constant in enum class handling.RecvPacketOpcode
- itemBlock - Static variable in class constants.GameConstants
- ItemCheck() - Constructor for class client.messages.commands.InternCommand.ItemCheck
- itemCon - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - itemConNo - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - ItemConstants - Class in constants
-
道具 ID 分類判斷與道具相關子規則的常數工具類別。
- ItemConstants() - Constructor for class constants.ItemConstants
- ItemConstants_isEquip() - Method in class constants.PureConstantsTest
- ItemConstants_sub_609CDE() - Method in class constants.PureConstantsTest
- ItemConstants.卷軸 - Class in constants
- ItemConstants.套裝 - Class in constants
- ItemConstants.傷害字型 - Class in constants
- ItemConstants.類型 - Class in constants
- itemData - Variable in class server.MapleItemInformationProvider
-
Item.wz資料供應者,用於讀取消耗品、安裝、其它類道具效果資料。 - itemEffect(int, int) - Static method in class tools.packet.CField
-
建構顯示角色道具特效的封包。
- itemEffects - Variable in class server.MapleItemInformationProvider
-
道具效果快取,以道具 ID 對應其
MapleStatEffect(消耗品/使用效果)。 - itemEffectsEx - Variable in class server.MapleItemInformationProvider
-
道具額外效果快取(EX 版本),以道具 ID 對應其
MapleStatEffect。 - itemExists(int) - Method in class server.MapleItemInformationProvider
-
判斷道具 id 是否確實存在(具有合法物品分頁且已載入快取)。
- itemExpired(int) - Static method in class tools.packet.InfoPacket
- ItemFlag - Enum Class in client.inventory
-
道具旗標位元欄位的列舉定義,對應用戶端協定中的
flag短整數。 - ItemGather(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.InventoryHandler
-
處理玩家點擊「合併」按鈕、將指定背包內可堆疊道具依道具 ID 排序並合併堆疊的封包。
- itemid - Variable in class server.quest.MapleQuestAction.QuestItem
- itemid - Variable in class server.StructFamiliar
- itemid - Variable in class server.StructRewardItem
- itemId - Variable in class server.ItemInformation
- itemId - Variable in class server.life.MonsterDropEntry
- itemId - Variable in class server.life.MonsterGlobalDropEntry
- itemId - Variable in class server.maps.MapleExtractor
- itemId - Variable in class server.maps.ReactorDropEntry
- itemId - Variable in class server.shops.AbstractPlayerStore
- ITEMID - Enum constant in enum class server.CashItemFlag
- itemIDs - Variable in class server.StructSetItem
- ItemInformation - Class in server
-
單一道具(含裝備與消耗品)的完整靜態屬性資料容器。
- ItemInformation() - Constructor for class server.ItemInformation
- ItemList() - Constructor for class client.messages.commands.AdminCommand.ItemList
- ItemLoader - Enum Class in client.inventory
-
道具持久化的存取策略列舉,封裝各種道具來源(角色背包、帳號倉庫、現金商城等)的資料庫表名與鍵欄位。
- itemMakeLevel - Variable in class server.ItemInformation
- ItemMaker(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.ItemMakerHandler
- ItemMaker_Success() - Static method in class tools.packet.EffectPacket
- ItemMaker_Success_3rdParty(int) - Static method in class tools.packet.EffectPacket
- ItemMakerCreateEntry(int, int, byte, int, byte, int) - Constructor for class server.ItemMakerFactory.ItemMakerCreateEntry
- ItemMakerFactory - Class in server
-
道具製作系統(Item Maker)的全域工廠與快取,從 WZ 資料讀取各職業製作配方。
- ItemMakerFactory() - Constructor for class server.ItemMakerFactory
- ItemMakerFactory.GemCreateEntry - Class in server
- ItemMakerFactory.ItemMakerCreateEntry - Class in server
- ItemMakerHandler - Class in handling.channel.handler
-
處理玩家職業製作系統(Maker System)的封包,涵蓋採集、裝備製造、寶石合成及強化。
- ItemMakerHandler() - Constructor for class handling.channel.handler.ItemMakerHandler
- ItemMakerHandler.CraftRanking - Enum Class in handling.channel.handler
- itemMegaphone(String, boolean, int, Item) - Static method in class tools.packet.CWvsContext
-
建構道具喇叭(Item Megaphone)的封包(
SERVERMESSAGE類型 8)。 - ItemMove(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.InventoryHandler
-
處理玩家在背包中拖曳道具的封包:依來源/目標欄位判斷為卸裝、穿裝、丟棄到地面或單純搬移。
- itemQuantity(int) - Method in class client.MapleCharacter
-
計算角色身上指定道具的總數量。
- itemQuantity(int) - Method in class scripting.AbstractPlayerInteraction
- itemQuantity(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- items - Variable in class server.shops.AbstractPlayerStore
- items - Variable in class server.StructSetItem
- itemsFull - Variable in class tools.wztosql.WzDataInitializer.Result
- itemsIncrementalChanged - Variable in class tools.wztosql.WzDataInitializer.Result
- itemsIncrementalRemoved - Variable in class tools.wztosql.WzDataInitializer.Result
- ItemSort(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.InventoryHandler
-
處理玩家點擊「整理」按鈕、將指定背包內的道具往前緊靠以消除空格的封包。
- itemsSkipped - Variable in class tools.wztosql.WzDataInitializer.Result
- itemvac() - Constructor for class client.messages.commands.AdminCommand.itemvac
- ITEMVAC_CLIENT - Enum constant in enum class client.anticheat.CheatingOffense
- ITEMVAC_SERVER - Enum constant in enum class client.anticheat.CheatingOffense
- iterator() - Method in class client.inventory.MapleInventory
- iterator() - Method in class provider.MapleData
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