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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

K

KARMA_ACC - Enum constant in enum class client.inventory.ItemFlag
 
KARMA_ACC_USE - Enum constant in enum class client.inventory.ItemFlag
 
KARMA_EQ - Enum constant in enum class client.inventory.ItemFlag
 
KARMA_USE - Enum constant in enum class client.inventory.ItemFlag
 
karmaEnabled - Variable in class server.ItemInformation
 
KEEP_CURRENT_RESULT - Static variable in class database.DatabaseConnection
The constant indicating that the current ResultSet object should not be closed when calling getMoreResults.
KEG_ID - Static variable in class server.maps.AramiaFireWorks
 
key - Variable in class server.maps.MapleNodes.DirectionInfo
 
key - Variable in class server.maps.MapleNodes.MapleNodeInfo
 
key - Variable in class tools.ArrayMap.Entry
 
key() - Method in class server.ServerSetting
取得本設定對應的 settings.ini 鍵名。
key_isPreserved() - Method in class server.ServerSettingTest
 
keymap - Variable in class handling.world.CharacterTransfer
 
KEYMAP - Enum constant in enum class handling.SendPacketOpcode
 
keySet() - Method in class tools.ConcurrentEnumMap
 
keyvalue_changed - Variable in class client.MapleCharacter
 
Kill() - Constructor for class client.messages.commands.GMCommand.Kill
 
KILL_MONSTER - Enum constant in enum class handling.SendPacketOpcode
 
killAll() - Method in class scripting.ReactorActionManager
 
killAll() - Method in class scripting.ReactorRolloutDifferTest.RecordingReactor
 
KillAll() - Constructor for class client.messages.commands.AdminCommand.KillAll
 
killAllMob() - Method in class scripting.AbstractPlayerInteraction
 
killAllMonsters(boolean) - Method in class server.maps.MapleMap
擊殺地圖上所有怪物。
killAllMonsters(boolean) - Method in class server.maps.MapleMonsterKillManager
清除地圖上所有怪物(無玩家歸屬、無掉落、無成就)。
killBy(MapleCharacter, int) - Method in class server.life.MapleMonster
 
killed() - Method in class server.life.MapleMonster
 
KillID() - Constructor for class client.messages.commands.GMCommand.KillID
 
killingWing - Enum constant in enum class client.SkillFactory.Delay
 
KillMap() - Constructor for class client.messages.commands.AdminCommand.KillMap
 
killMob(int) - Method in class scripting.AbstractPlayerInteraction
 
killMonster(int) - Method in class scripting.ReactorActionManager
 
killMonster(int) - Method in class scripting.ReactorRolloutDifferTest.RecordingReactor
 
killMonster(int) - Method in class server.maps.MapleMap
依怪物 ID 擊殺地圖上對應的怪物。
killMonster(int) - Method in class server.maps.MapleMonsterKillManager
依怪物 id 擊殺地圖上第一隻符合的怪物(無玩家歸屬、無掉落、無成就)。
killMonster(int, int) - Static method in class tools.packet.MobPacket
建構怪物死亡(消滅)的封包。
killMonster(MapleMonster) - Method in class server.maps.MapleMap
擊殺指定怪物(適用於設有 removeAfter 的怪物)。
killMonster(MapleMonster) - Method in class server.maps.MapleMonsterKillManager
以「自爆 / removeAfter」方式擊殺怪物(無玩家歸屬、無掉落、無成就)。
killMonster(MapleMonster, MapleCharacter, boolean, boolean, byte) - Method in class server.maps.MapleMap
由指定玩家擊殺怪物。
killMonster(MapleMonster, MapleCharacter, boolean, boolean, byte) - Method in class server.maps.MapleMonsterKillManager
由玩家擊殺怪物(便利重載,等同最後技能 id 為 0)。
killMonster(MapleMonster, MapleCharacter, boolean, boolean, byte, int) - Method in class server.maps.MapleMap
由指定玩家擊殺怪物,並記錄最後造成擊殺的技能。
killMonster(MapleMonster, MapleCharacter, boolean, boolean, byte, int) - Method in class server.maps.MapleMonsterKillManager
由玩家擊殺怪物的核心方法,處理整條死亡流程:移除、經驗分配、掉落、boss 專屬效果、遠征隊計時與武陵排名。
KillMonster() - Constructor for class client.messages.commands.AdminCommand.KillMonster
 
KillMonsterByOID() - Constructor for class client.messages.commands.AdminCommand.KillMonsterByOID
 
KITE - Enum constant in enum class server.maps.MapleMapObjectType
 
knockback - Enum constant in enum class client.SkillFactory.Delay
 
knockback - Variable in class client.SkillFactory.FamiliarEntry
 
KnownPacket_Log - Static variable in class tools.FileoutputUtil
 
KoreanDateUtil - Class in tools
Provides a suite of tools for manipulating Korean Timestamps.
KoreanDateUtil() - Constructor for class tools.KoreanDateUtil
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 三 上 下 世 中 主 二 任 伊 伺 低 保 俠 修 偽 傳 傷 僧 元 光 公 其 冒 冰 分 初 刺 副 劇 劈 劍 力 加 助 勇 勳 十 升 卷 友 反 取 口 召 可 向 吸 商 喚 單 嗜 四 回 困 圖 團 地 城 執 墜 夜 大 天 太 奇 套 奧 女 妙 嫩 子 存 宇 守 安 宙 寒 寵 尾 屬 巡 巫 市 帽 幫 幸 幻 弓 引 弩 強 影 復 心 必 忍 快 念 怪 恢 惡 憤 戀 戒 戰 扇 手 打 技 披 拍 拳 指 挑 掉 排 提 損 收 改 攻 散 新 斷 旋 昇 時 普 晶 暗 暴 替 最 會 木 未 末 本 查 核 格 楓 極 槍 樂 機 武 毒 氣 沒 法 活 海 消 淨 混 淺 清 測 游 滾 潛 激 火 炎 炸 烈 無 煉 煙 物 特 牽 狂 狙 狼 猛 獵 玩 現 琉 璃 生 用 男 疾 登 發 白 百 皇 盜 盾 眼 瞬 矛 短 砲 破 神 祭 禁 禦 移 穢 究 穿 突 章 竹 管 箭 簡 米 精 納 終 結 絕 給 綠 線 緩 群 翔 老 耳 聖 聯 職 肥 肩 胸 能 脫 腰 腿 臉 自 致 英 荊 落 蒼 蓄 藥 虎 處 血 衝 衣 裝 褲 襲 見 角 詛 貓 貴 超 路 躍 轉 農 迅 迴 速 連 進 遊 道 選 重 金 銀 鐵 長 閃 開 闇 關 防 阿 附 降 障 隱 集 雙 離 雪 雷 電 霸 靈 鞋 領 頻 額 類 風 飛 飾 香 馬 騎 驅 體 高 髮 鬥 鬼 魔 鯨 鷹 黑 龍 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form