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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

R

r - Variable in class server.maps.MapleNodes.MaplePlatform
 
R_MESOBAG_FAILURE - Enum constant in enum class handling.SendPacketOpcode
 
R_MESOBAG_SUCCESS - Enum constant in enum class handling.SendPacketOpcode
 
rain - Enum constant in enum class client.SkillFactory.Delay
 
RAINING_MINES - Enum constant in enum class client.MapleBuffStat
 
rand(int, int) - Method in class server.MapleItemInformationProvider
取得 [min, max] 區間內的非負隨機整數。
rand(int, int) - Static method in class server.Randomizer
 
rand_r(String) - Static method in class client.LoginCrypto
 
rand_s(String) - Static method in class client.LoginCrypto
 
randDrop - Variable in class server.maps.MapleMapItem
 
randInt(int) - Method in class scripting.AbstractPlayerInteraction
 
RANDOM_MESOBAG_FAILURE - Enum constant in enum class handling.SendPacketOpcode
 
RANDOM_MESOBAG_SUCCESS - Enum constant in enum class handling.SendPacketOpcode
 
randomItem(int) - Static method in class server.Gachapon.MapleGachapon
 
Randomizer - Class in server
全伺服器共用的偽亂數工具類,封裝單一 Random 實例的靜態存取介面。
Randomizer() - Constructor for class server.Randomizer
 
randomizeStats(Equip) - Method in class server.MapleItemInformationProvider
將裝備的各項能力值就地隨機化(上下浮動),用於產生帶隨機屬性的掉落或獎勵裝備。
randomizeStats_Above(Equip) - Method in class server.MapleItemInformationProvider
將裝備的各項能力值就地向上隨機化(結果不低於原值),用於只增不減的隨機屬性產生。
RandomRewards - Class in server
各類寶箱、事件、垂釣與掉落的隨機獎勵道具池,於類別載入時一次性預編譯。
RandomRewards() - Constructor for class server.RandomRewards
 
rands(int, int) - Static method in class client.MapleCharacter
回傳介於上下界之間(含兩端)的隨機整數。
range - Variable in class server.life.MobAttackInfo
 
range - Variable in class server.MapleStatEffect
解析後的 int 級數值欄位群(持續時間 duration/副時間 subTime、來源 ID sourceid、配方、移動目標地圖 moveTo、泛用係數 t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻 cooldown、變身 morphId、經驗增益、價格、間隔等)。
RANGED - Enum constant in enum class handling.channel.handler.AttackType
 
RANGED_ATTACK - Enum constant in enum class handling.RecvPacketOpcode
 
RANGED_ATTACK - Enum constant in enum class handling.SendPacketOpcode
 
RANGED_WITH_SHADOWPARTNER - Enum constant in enum class handling.channel.handler.AttackType
 
rangedAttack(int, byte, int, int, int, byte, int, List, Point, int, byte, byte) - Static method in class tools.packet.CField
建構遠距離(弓弩/投擲)攻擊的封包。
rangedAttack(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.PlayerHandler
處理玩家「遠距離(弓弩/拳套/標槍等)攻擊」的封包,含消耗彈藥與傷害結算。
rangedMapobjectTypes - Static variable in class constants.GameConstants
 
rank - Variable in class server.RankingWorker.RankingInformation
 
rankA - Static variable in class constants.GameConstants
 
rankB - Static variable in class constants.GameConstants
 
rankC - Static variable in class constants.GameConstants
 
RankingInformation(String, int, int, int, int, int) - Constructor for class server.RankingWorker.RankingInformation
 
RankingWorker - Class in server
角色排行榜的資料載入與更新工作者,負責從資料庫計算全職業與各職業分組排名。
RankingWorker() - Constructor for class server.RankingWorker
 
RankingWorker.RankingInformation - Class in server
 
rankS - Static variable in class constants.GameConstants
 
rankTitleChange(int, String[]) - Static method in class tools.packet.GuildPacket
 
rapidfire - Enum constant in enum class client.SkillFactory.Delay
 
rareDrops - Static variable in class constants.GameConstants
 
rb - Variable in class client.SkillFactory.FamiliarEntry
 
rb - Variable in class client.SummonSkillEntry
 
rb - Variable in class server.life.MobAttackInfo
 
rbooster - Enum constant in enum class client.SkillFactory.Delay
 
rbooster_after - Enum constant in enum class client.SkillFactory.Delay
 
rbooster_pre - Enum constant in enum class client.SkillFactory.Delay
 
REACTOR - Enum constant in enum class server.maps.MapleMapObjectType
 
REACTOR_DESTROY - Enum constant in enum class handling.SendPacketOpcode
 
REACTOR_HIT - Enum constant in enum class handling.SendPacketOpcode
 
REACTOR_SPAWN - Enum constant in enum class handling.SendPacketOpcode
 
ReactorActionManager - Class in scripting
反應爐腳本的玩家互動 API,將 AbstractPlayerInteraction 綁定至特定 MapleReactor
ReactorActionManager(MapleClient, MapleReactor) - Constructor for class scripting.ReactorActionManager
 
ReactorDropEntry - Class in server.maps
反應爐掉落表中單筆道具掉落設定的資料容器。
ReactorDropEntry(int, int, int) - Constructor for class server.maps.ReactorDropEntry
 
ReactorRolloutDifferTest - Class in scripting
Track B(Nashorn → GraalJS)— C4 rollout②:reactor 類別黃金參考 differ。
ReactorRolloutDifferTest() - Constructor for class scripting.ReactorRolloutDifferTest
 
ReactorRolloutDifferTest.InFlightProbe - Class in scripting
 
ReactorRolloutDifferTest.RecordingReactor - Class in scripting
受信任第一方腳本以 HostAccess.ALL 直呼本物件的 public 方法 —— 與線上 rm (ReactorActionManager)同樣的 host-interop 路徑。
ReactorScriptManager - Class in scripting
反應爐腳本的全域單例管理器,負責執行 scripts/reactor/<ID>.js 並快取掉寶清單。
ReactorScriptManager() - Constructor for class scripting.ReactorScriptManager
 
read() - Method in class tools.MockIOSession
 
read(int) - Method in class tools.data.LittleEndianAccessor
Reads num bytes off the stream.
readAsciiString(int) - Method in class tools.data.LittleEndianAccessor
Reads an ASCII string from the stream with length n.
readByte() - Method in class tools.data.ByteArrayByteStream
Reads a byte from the current position.
readByte() - Method in class tools.data.LittleEndianAccessor
Read a single byte from the stream.
readByteAsInt() - Method in class tools.data.LittleEndianAccessor
 
readChar() - Method in class tools.data.LittleEndianAccessor
Reads a single character from the stream.
reAdd(String, String) - Method in class scripting.NPCConversationManager
將斷線後重連的玩家重新加入指定的活動實例與遠征隊。
reAddMember(MapleCharacter) - Method in class server.MapleSquad
 
readDouble() - Method in class tools.data.LittleEndianAccessor
Reads a double-precision integer from the stream.
readExternal(ObjectInput) - Method in class handling.world.CharacterIdChannelPair
 
readExternal(ObjectInput) - Method in class handling.world.CharacterTransfer
 
readFloat() - Method in class tools.data.LittleEndianAccessor
Reads a floating point integer from the stream.
readInt() - Method in class tools.data.LittleEndianAccessor
Reads an integer from the stream.
readLong() - Method in class tools.data.LittleEndianAccessor
Reads a long integer from the stream.
readMacAddress(LittleEndianAccessor, MapleClient) - Static method in class handling.login.handler.CharLoginHandler
 
readMapleAsciiString() - Method in class tools.data.LittleEndianAccessor
Reads a MapleStory convention lengthed ASCII string.
readPos() - Method in class tools.data.LittleEndianAccessor
Reads a MapleStory Position information.
readShort() - Method in class tools.data.LittleEndianAccessor
Reads a short integer from the stream.
readShortAsInt() - Method in class tools.data.LittleEndianAccessor
 
readUInt() - Method in class tools.data.LittleEndianAccessor
 
readUShort() - Method in class tools.data.LittleEndianAccessor
 
real - Variable in class handling.channel.handler.AttackInfo
 
realImportPackageScriptEvalsCleanOnGraal() - Method in class scripting.GraalJsSeamTest
 
realScriptsParseCleanOnGraal() - Method in class scripting.GraalJsSeamTest
 
REAPER - Enum constant in enum class client.MapleBuffStat
 
rebateCashItem() - Static method in class tools.packet.MTSCSPacket
 
rebornexp - Static variable in class constants.ServerConstants
 
RebornRankingInfo(String, int, int, int, int, int) - Constructor for class handling.channel.MapleGuildRanking.RebornRankingInfo
 
reborns - Variable in class handling.world.CharacterTransfer
 
rebuy - Variable in class handling.world.CharacterTransfer
 
recalcLevel() - Method in class client.MapleTrait
 
recalcLocalStats(boolean, MapleCharacter) - Method in class client.PlayerStats
 
recalcLocalStats(MapleCharacter) - Method in class client.MapleCharacterCards
 
recalcLocalStats(MapleCharacter) - Method in class client.PlayerStats
 
recalcPartyQuestRank(int) - Method in class client.CharacterQuestManager
依某組隊任務目前的累計數據重新評定其等級(rank),達標時逐級晉升。
recalcPartyQuestRank(int) - Method in class client.MapleCharacter
重新計算指定組隊任務的隊伍排名。
recalcPVPRank(MapleCharacter) - Method in class client.PlayerStats
 
recaptureOriginStats() - Method in class client.inventory.Equip
重新記錄原始素值(覆寫先前快照)。
recaptureOriginStats_overwrites() - Method in class client.inventory.EquipOriginStatsTest
 
receiveFreeCSItem(Item, int, int) - Static method in class tools.packet.MTSCSPacket
 
receiveGachaStamps(boolean, int) - Static method in class tools.packet.MTSCSPacket
 
ReceiveMedal() - Method in class scripting.NPCConversationManager
領取「RC」活動勳章,每個帳號限領一次。
ReceiveMedal1000() - Method in class scripting.NPCConversationManager
領取「RC 1000」活動勳章,每個帳號限領一次。
receivePartyMemberHP() - Method in class client.CharacterSocialManager
向本角色同步同地圖、同頻道每位隊友的目前血量。
receivePartyMemberHP() - Method in class client.MapleCharacter
向同地圖的隊友請求其目前 HP 以更新隊伍血量顯示。
receiveWeddingItem() - Static method in class tools.packet.CWvsContext
建構「收取結婚禮物」結果的封包。
recharge(MapleClient, byte) - Method in class server.MapleShop
 
rechargeCombo(int) - Static method in class tools.packet.CField
建構阿藍(Aran)連擊充能的封包。
recipe - Variable in class server.MapleStatEffect
解析後的 int 級數值欄位群(持續時間 duration/副時間 subTime、來源 ID sourceid、配方、移動目標地圖 moveTo、泛用係數 t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻 cooldown、變身 morphId、經驗增益、價格、間隔等)。
recipeUseCount - Variable in class server.MapleStatEffect
解析後的 byte 級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。
recipeValidDay - Variable in class server.MapleStatEffect
解析後的 byte 級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。
reciveMsg(MapleClient, int) - Static method in class handling.channel.handler.DueyHandler
 
ReconstructChr(MapleCharacter, MapleClient) - Method in class client.MapleCharacter
將既有角色實例重新繫結至新連線並修正所在地圖(跨頻道搬移善後)。
ReconstructChr(CharacterTransfer, MapleClient, boolean) - Static method in class client.MapleCharacter
CharacterTransfer 重建角色(跨頻道/進出商城時的角色搬移)。
RecordingEm() - Constructor for class scripting.EventRolloutDifferTest.RecordingEm
 
RecordingMs() - Constructor for class scripting.MapSpecialRolloutDifferTest.RecordingMs
 
RecordingNpc() - Constructor for class scripting.NpcRolloutDifferTest.RecordingNpc
 
RecordingPortal() - Constructor for class scripting.PortalRolloutDifferTest.RecordingPortal
 
RecordingProbe() - Constructor for class scripting.GraalJsSeamTest.RecordingProbe
 
RecordingQm() - Constructor for class scripting.QuestRolloutDifferTest.RecordingQm
 
RecordingReactor() - Constructor for class scripting.ReactorRolloutDifferTest.RecordingReactor
 
recordPoint(Point) - Method in class scripting.MapSpecialRolloutDifferTest.RecordingMs
 
recoverHP - Variable in class client.PlayerStats
 
recoverMP - Variable in class client.PlayerStats
 
RECOVERY - Enum constant in enum class client.MapleBuffStat
 
recoveryAura - Enum constant in enum class client.SkillFactory.Delay
 
RecoveryUP - Variable in class client.PlayerStats
 
RecoveryUP_Skill - Variable in class client.PlayerStats
 
RecvPacketOpcode - Enum Class in handling
定義伺服器可接收的所有用戶端封包操作碼(opcode)列舉,版本固定為 client 149.1。
REDISPLAY_SERVERLIST - Enum constant in enum class handling.RecvPacketOpcode
 
reduceCooltime - Variable in class client.PlayerStats
 
reduceTokens(Vector) - Method in class tools.CaltechEval
 
refresh() - Static method in class tools.wztosql.WzDataInitializer
偵測 wz/ 變更並刷新 wz_* 快取(不負責重載入記憶體快取,那由呼叫端決定)。
refreshCurrentView() - Method in class server.MTSCart
 
refreshCurrentView(int, int) - Method in class server.MTSCart
 
REGEN_HIGH_HP - Enum constant in enum class client.anticheat.CheatingOffense
 
REGEN_HIGH_MP - Enum constant in enum class client.anticheat.CheatingOffense
 
register(int, String, int) - Static method in class handling.world.World.Find
登記某角色目前所在的頻道(同時建立 ID→頻道與名稱→頻道兩筆對照)。
register(Runnable, long) - Method in class server.Timer
 
register(Runnable, long, long) - Method in class server.Timer
 
REGISTER_FAMILIAR - Enum constant in enum class handling.SendPacketOpcode
 
registerAccount(MapleClient) - Method in class handling.login.AccountStorage
 
registerCarnivalParty(MapleCharacter, MapleMap, byte) - Method in class scripting.EventInstanceManager
 
registerClient(MapleClient) - Static method in class handling.login.LoginWorker
 
registerDay(Runnable, long, long) - Method in class server.Timer
 
registerEffect(MapleStatEffect, long, ScheduledFuture, int) - Method in class client.MapleCharacter
註冊狀態效果(buff)至角色,採用該效果的預設狀態增益與持續時間。
registerEffect(MapleStatEffect, long, ScheduledFuture, Map, boolean, int, int) - Method in class client.MapleCharacter
註冊狀態效果(buff)至角色的核心多載。
registerExpire(long) - Method in class server.maps.MapleMapItem
 
registerFamiliar(MonsterFamiliar) - Static method in class tools.packet.CField
建構登錄怪物寵物(Familiar)的封包。
registerFFA(long) - Method in class server.maps.MapleMapItem
 
registerKill(long) - Method in class server.life.MapleMonster
 
registerMin(Runnable, long, long) - Method in class server.Timer
 
registerMonster(MapleMonster) - Method in class scripting.EventInstanceManager
 
registerOffense(CheatingOffense) - Method in class client.anticheat.CheatTracker
 
registerOffense(CheatingOffense, String) - Method in class client.anticheat.CheatTracker
 
registerParty(MapleParty, MapleMap) - Method in class scripting.EventInstanceManager
 
registerPendingPlayer(MapleCharacter, int) - Method in class handling.channel.PlayerStorage
 
registerPlayer(MapleCharacter) - Method in class handling.channel.PlayerStorage
 
registerPlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
 
registerRespawn() - Static method in class handling.world.World
註冊全頻道的重生/維護排程任務。
registerSquad(String, int, String) - Method in class scripting.NPCConversationManager
由玩家發起並登記一支新的遠征隊。
registerSquad(MapleSquad, MapleMap, int) - Method in class scripting.EventInstanceManager
 
regrocks - Variable in class handling.world.CharacterTransfer
 
RegularExpLoss - Enum constant in enum class server.maps.FieldLimitType
 
REISSUE_MEDAL - Enum constant in enum class handling.RecvPacketOpcode
 
REISSUE_MEDAL - Enum constant in enum class handling.SendPacketOpcode
 
reissueMedal(int, int) - Static method in class tools.packet.UIPacket
 
ReIssueMedal(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.PlayerHandler
處理玩家向勳章任務 NPC「重新領取勳章」的請求。
RelativeLifeMovement - Class in server.movement
以相對位移表達的生物移動片段,對應移動指令類型 121819 等。
RelativeLifeMovement(int, Point, int, int) - Constructor for class server.movement.RelativeLifeMovement
 
relevantMobs - Variable in class server.quest.MapleQuest
 
Reloadall() - Constructor for class client.messages.commands.GMCommand.Reloadall
 
reloadC() - Method in class client.MapleCharacter
重新整理角色在當前地圖的顯示資料。
ReloadCS() - Constructor for class client.messages.commands.GMCommand.ReloadCS
 
reloadDrops() - Method in class scripting.EventManager
 
ReloadDrops() - Constructor for class client.messages.commands.GMCommand.ReloadDrops
 
reloadEquip(Equip) - Method in class client.MapleCharacter
動態刷新單一裝備的能力顯示——不移除/重給道具,也不需換頻或重登。
reloadEvent(String) - Method in class handling.channel.ChannelServer
 
reloadEvent(String) - Method in class scripting.EventScriptManager
只重新載入單一活動腳本(scripts/event/<名稱>.js),不影響其他已載入的活動。
ReloadEvent() - Constructor for class client.messages.commands.GMCommand.ReloadEvent
 
reloadEvents() - Method in class handling.channel.ChannelServer
 
ReloadEvents() - Constructor for class client.messages.commands.GMCommand.ReloadEvents
 
ReloadFishing() - Constructor for class client.messages.commands.GMCommand.ReloadFishing
 
reloadItems() - Method in class server.FishingRewardFactory
 
reloadLoggedIPs() - Static method in class handling.MapleServerHandler
重新載入 LogIPs.txt 中列出的受監控 IP 清單。
ReloadMap() - Constructor for class client.messages.commands.AdminCommand.ReloadMap
 
ReloadNpcs() - Constructor for class client.messages.commands.GMCommand.ReloadNpcs
 
ReloadOps() - Constructor for class client.messages.commands.GMCommand.ReloadOps
 
reloadOX() - Method in class server.events.MapleOxQuizFactory
 
ReloadOX() - Constructor for class client.messages.commands.GMCommand.ReloadOX
 
ReloadPortals() - Constructor for class client.messages.commands.GMCommand.ReloadPortals
 
ReloadQuests() - Constructor for class client.messages.commands.GMCommand.ReloadQuests
 
reloadReactors() - Method in class server.maps.MapleMap
重新載入地圖上的反應爐。
reloadReactors() - Method in class server.maps.MapReactorManager
重載地圖中的所有反應爐:先全部銷毀,再重生非自訂(非 PQ 守護獸)反應爐。
ReloadShops() - Constructor for class client.messages.commands.GMCommand.ReloadShops
 
reloadValues() - Static method in enum class handling.RecvPacketOpcode
 
reloadValues() - Static method in enum class handling.SendPacketOpcode
 
ReloadWz() - Constructor for class client.messages.commands.GMCommand.ReloadWz
 
relocHeal(MapleCharacter) - Method in class client.PlayerStats
 
remainingAp - Variable in class handling.world.CharacterTransfer
 
remainingSp - Variable in class handling.world.CharacterTransfer
 
remoteAddress() - Method in class tools.MockIOSession
 
removalTask(boolean) - Method in class client.MapleClient
在玩家離線前對其角色執行清理與狀態收尾。
remove(int) - Method in class client.BuddyList
 
remove(Object) - Method in class tools.ConcurrentEnumMap
 
REMOVE_DOOR - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_EXTRACTOR - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_ITEM_FROM_MAP - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_MIST - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_NPC - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_PLAYER_FROM_MAP - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_SUMMON - Enum constant in enum class handling.RecvPacketOpcode
 
REMOVE_SUMMON - Enum constant in enum class handling.SendPacketOpcode
 
REMOVE_TALK_MONSTER - Enum constant in enum class handling.SendPacketOpcode
 
removeAdditionalEffect() - Method in class scripting.NPCConversationManager
移除先前附加於演出中的額外效果(RemoveAdditionalEffect)。
removeAll(int) - Method in class client.MapleCharacter
移除背包中所有指定 ID 的道具(不顯示提示)。
removeAll(int) - Method in class scripting.AbstractPlayerInteraction
 
removeAll(int) - Method in class scripting.NpcRolloutDifferTest.RecordingNpc
 
removeAll(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
 
removeAll(int) - Method in class scripting.QuestRolloutDifferTest.RecordingQm
 
removeAll(int, boolean) - Method in class client.MapleCharacter
移除背包中所有指定 ID 的道具。
removeAll(int, boolean, boolean) - Method in class client.MapleCharacter
移除背包中所有指定 ID 的道具,並選擇性顯示移除提示。
removeAllByInventoryId(MapleClient, long) - Static method in class server.MapleInventoryManipulator
依背包道具的內部唯一 ID 刪除複製裝備(反作弊用),並廣播 GM 訊息與寫入記錄。
removeAllVisitors(int, int) - Method in class server.shops.AbstractPlayerStore
 
removeAllVisitors(int, int) - Method in interface server.shops.IMaplePlayerShop
 
removeAndroid() - Method in class client.MapleCharacter
移除角色的機器人並向地圖廣播停用。
removeAndroidHeart() - Static method in class tools.packet.CField
建構移除機器人愛心(狀態資訊)的封包。
removeAriantRoom(int) - Method in class client.MapleCharacter
清空指定阿里安鬥技場房間的房主與人數資料。
removeBagItem() - Method in class client.inventory.MapleInventory
 
removeBlackList(String) - Method in class server.shops.HiredMerchant
 
removeBlockedNpc(int) - Static method in class constants.GameConstants
 
removeById(MapleClient, MapleInventoryType, int, int, boolean, boolean) - Static method in class server.MapleInventoryManipulator
依道具代碼跨多個槽位扣除指定總數量。
removeById_Lock(MapleClient, MapleInventoryType, int) - Static method in class server.MapleInventoryManipulator
依道具代碼扣除一個未受保護的同 ID 道具。
removeChannel(int) - Static method in class handling.login.LoginServer
 
removeCharBox(MapleCharacter) - Static method in class tools.packet.PlayerShopPacket
 
removeClickedNPC() - Method in class client.MapleClient
清除上次 NPC 點擊時間,立即解除防連點冷卻。
removeClient(MapleClient) - Static method in class handling.login.LoginServer
 
removeCooldown(int) - Method in class client.CharacterCooldownDiseaseManager
移除指定技能的冷卻紀錄。
removeCooldown(int) - Method in class client.MapleCharacter
移除指定技能的冷卻時間。
REMOVED - Enum constant in enum class client.inventory.MapleImp.ImpFlag
 
removeData(int) - Method in class client.inventory.MapleEquipIdOnly
 
removeDisconnected(int) - Method in class scripting.EventInstanceManager
 
removeDoor() - Method in class client.MapleCharacter
移除角色開設的所有傳送門。
removeDoor(int, boolean) - Static method in class tools.packet.CField
建構移除傳送門的封包。
removeDragon(int) - Static method in class tools.packet.CField
建構移除龍(DRAGON_REMOVE)的封包。
removeDrops() - Method in class server.maps.MapleMap
清除本地圖所有掉落物。
RemoveDrops() - Constructor for class client.messages.commands.GMCommand.RemoveDrops
 
removeEffectiveness(Element) - Method in class server.life.MapleMonsterStats
 
removeExtractor() - Method in class client.MapleCharacter
移除本角色目前擺放的怪物抽取器。
removeExtractor(int) - Static method in class tools.packet.CField
建構移除採集器(萃取機)的封包。
removeFamiliar() - Method in class client.MapleCharacter
收回目前召喚的怪物寵物(familiar)。
removeFamiliar(int) - Static method in class tools.packet.CField
建構移除怪物寵物(Familiar)的封包。
removeFromBuyNow(int, int, boolean) - Method in class server.MTSStorage
 
removeFromCart(int) - Method in class server.MTSCart
 
removeFromInventory(Item) - Method in class server.CashShop
 
removeFromInventory(Item) - Method in class server.MTSCart
 
removeFromNotYetSold(int) - Method in class server.MTSCart
 
removeFromParty(int) - Method in class scripting.AbstractPlayerInteraction
 
removeFromParty(int, List) - Method in class scripting.AbstractPlayerInteraction
 
removeFromServer() - Method in class server.life.PlayerNPC
 
removeFromSlot(int) - Method in class server.shops.AbstractPlayerStore
 
removeFromSlot(int) - Method in interface server.shops.IMaplePlayerShop
 
removeFromSlot(MapleClient, MapleInventoryType, short, short, boolean) - Static method in class server.MapleInventoryManipulator
從指定背包槽位扣除道具數量(非消耗語意)。
removeFromSlot(MapleClient, MapleInventoryType, short, short, boolean, boolean) - Static method in class server.MapleInventoryManipulator
從指定背包槽位扣除道具數量,並回送清除或更新背包格封包。
removeFromSlot_Lock(MapleClient, MapleInventoryType, short, short, boolean, boolean) - Static method in class server.MapleInventoryManipulator
扣除指定槽位道具,但先檢查鎖定/不可交易旗標,受保護則拒絕。
removeGuild(int, boolean) - Method in class handling.world.guild.MapleGuildAlliance
 
removeGuild(int, boolean, boolean) - Method in class handling.world.guild.MapleGuildAlliance
 
removeGuildFromAlliance(int, int, boolean) - Static method in class handling.world.World.Alliance
將一個公會移出指定聯盟(退出或被驅逐)。
removeGuildFromAlliance(MapleGuildAlliance, MapleGuild, boolean) - Static method in class tools.packet.AlliancePacket
 
removeInstanceMap(int) - Method in class server.maps.MapleMapFactory
 
removeIPAuth(String) - Static method in class handling.login.LoginServer
 
removeItem(int) - Method in class scripting.AbstractPlayerInteraction
 
removeItem(int) - Method in class server.shops.AbstractPlayerStore
 
removeItem(int) - Method in interface server.shops.IMaplePlayerShop
 
removeItem(int, int) - Method in class client.MapleCharacter
自背包移除指定數量的道具,並送出物品變動提示封包。
removeItem(short) - Method in class client.inventory.MapleInventory
 
removeItem(short, short, boolean) - Method in class client.inventory.MapleInventory
 
RemoveItem() - Constructor for class client.messages.commands.GMCommand.RemoveItem
 
removeItem_Pet(MapleCharacter, MapleMapItem, int) - Static method in class handling.channel.handler.InventoryHandler
將地面道具標記為已撿取並自地圖移除(寵物撿取版本,播放對應寵物的拾取動畫)。
removeItemByInventoryItemId(long) - Method in class server.MapleStorage
 
removeItemFromDuey(boolean, int) - Static method in class tools.packet.CField
建構從快遞(Duey)移除包裹的封包。
removeItemFromMap(int, int, int) - Static method in class tools.packet.CField
建構移除地圖掉落物的封包(便捷多載,slot 預設為 0)。
removeItemFromMap(int, int, int, int) - Static method in class tools.packet.CField
建構移除地圖掉落物的封包。
RemoveItemOff() - Constructor for class client.messages.commands.GMCommand.RemoveItemOff
 
removeLinksummon(MapleSummon) - Method in class client.MapleCharacter
從此角色的清單中移除指定的連結召喚獸。
removeMap(int) - Method in class server.maps.MapleMapFactory
 
removeMapEffect() - Static method in class tools.packet.CField
建構移除地圖特效(地圖頭頂跑馬燈/活動公告)的封包。
removeMapleSquad(MapleSquad.MapleSquadType) - Method in class handling.channel.ChannelServer
 
removeMapObject(MapleMapObject) - Method in class server.maps.MapleMap
將地圖物件自本地圖移除。
removeMechDoor() - Method in class client.MapleCharacter
移除角色開設的所有機械門(機械師職業)。
removeMechDoor(MechDoor, boolean) - Static method in class tools.packet.CField
建構移除機械師傳送門的封包。
removeMember(MapleCharacter) - Method in class server.MapleCarnivalParty
 
removeMember(MapleCharacter) - Method in class server.MapleSquad
 
removeMember(MapleMessengerCharacter) - Method in class handling.world.MapleMessenger
 
removeMember(MaplePartyCharacter) - Method in class handling.world.MapleParty
 
removeMember(String) - Method in class server.MapleSquad
 
removeMerchant(HiredMerchant) - Method in class handling.channel.ChannelServer
 
removeMessengerPlayer(int) - Static method in class tools.packet.CField
建構傳送頻道中移除成員的封包。
removeMist(int, boolean) - Static method in class tools.packet.CField
建構移除地圖霧區的封包。
removeMonster(MapleMonster) - Method in class server.maps.MapleMap
自本地圖移除指定怪物。
removeMonster(MapleMonster) - Method in class server.maps.MapleMonsterKillManager
將怪物自地圖移除,但不視為被擊殺(不觸發復活/自爆動畫、掉落或成就)。
removeNpc(int) - Method in class scripting.AbstractPlayerInteraction
 
removeNpc(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
 
removeNpc(int) - Method in class server.maps.MapleMap
移除地圖上的自訂 NPC。
removeNpc(int, int) - Method in class scripting.AbstractPlayerInteraction
 
removeNpc(int, int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
 
removeNPC(int) - Static method in class tools.packet.NPCPacket
 
removeNPCController(int) - Static method in class tools.packet.NPCPacket
 
removeNPCRequestController(int) - Method in class scripting.NPCConversationManager
移除先前生成的受控 NPC。
RemoveNPCs() - Constructor for class client.messages.commands.GMCommand.RemoveNPCs
 
removePartTime(int) - Static method in class client.MapleCharacter
自資料庫刪除指定角色的兼職(part-time)工作紀錄。
removePet(int, int) - Static method in class tools.packet.PetPacket
建構強制移除指定寵物的封包。
removePet(MaplePet) - Method in class client.CharacterPetManager
從角色的寵物清單移除指定寵物。
removePet(MaplePet) - Method in class client.MapleCharacter
自此角色移除一隻寵物。
removePlayer(int, String) - Method in class handling.channel.ChannelServer
 
removePlayer(MapleCharacter) - Method in class handling.channel.ChannelServer
 
removePlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
 
removePlayer(MapleCharacter) - Method in class server.maps.MapleMap
將玩家自本地圖移除,並清理其相關地圖物件與廣播離場。
removePlayerFromInstance() - Method in class scripting.NPCConversationManager
將目前玩家自其所在的事件實例(EventInstanceManager)移除。
removePlayerFromMap(int) - Static method in class tools.packet.CField
建構從地圖移除玩家(REMOVE_PLAYER_FROM_MAP)的封包。
removePlayerNPC(PlayerNPC) - Method in class handling.channel.ChannelServer
 
removePlayerSaving(Integer) - Static method in class handling.world.World
將指定帳號自存檔鎖定清單移除(標記存檔結束)。
removeProperty(String) - Static method in class server.ServerProperties
 
removeRingFromDb(MapleCharacter) - Static method in class client.inventory.MapleRing
 
removeScriptEngine(String) - Method in class client.MapleClient
從快取移除指定名稱的 ScriptEngine
removeSearch(PartySearch, String) - Static method in class handling.world.World.Party
自搜尋清單移除一筆組隊搜尋,並通知相關隊伍/遠征隊。
removeSkillWorking(int) - Method in class client.MapleCharacter
移除指定技能的作用時間紀錄。
removeSlot(int, byte, short) - Method in class scripting.AbstractPlayerInteraction
 
removeSlot(short) - Method in class client.inventory.MapleInventory
 
removeSpeedRunData(ExpeditionType) - Static method in class server.SpeedRunner
 
removeStolenSkill(int) - Method in class client.MapleCharacter
移除一個已偷取的幻影技能,並重建該職業的偷取技能用戶端顯示。
removeStolenSkill(int, int) - Static method in class tools.packet.JobPacket.PhantomPacket
建構移除竊取技能的封包。
removeSummon(int, int) - Static method in class tools.packet.SummonPacket
 
removeSummon(MapleSummon) - Method in class client.MapleCharacter
自此角色移除一隻召喚獸。
removeSummon(MapleSummon, boolean) - Static method in class tools.packet.SummonPacket
 
RemoveSummon(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.SummonHandler
 
removeTalkMonster(int) - Static method in class tools.packet.MobPacket
建構移除怪物對話泡泡的封包。
removeVisibleFamiliar() - Method in class client.MapleCharacter
將目前召喚的怪物寵物(familiar)自地圖視覺上移除並取消其被動效果。
removeVisibleMapObject(MapleMapObject) - Method in class client.MapleCharacter
將指定地圖物件自此角色「可見物件」集合移除。
removeVisitor(MapleCharacter) - Method in class server.shops.AbstractPlayerStore
 
removeVisitor(MapleCharacter) - Method in interface server.shops.IMaplePlayerShop
 
RENAME_FAMILIAR - Enum constant in enum class handling.RecvPacketOpcode
 
RENAME_FAMILIAR - Enum constant in enum class handling.SendPacketOpcode
 
renameFamiliar(MonsterFamiliar) - Static method in class tools.packet.CField
建構重新命名怪物寵物(Familiar)的封包。
RenameFamiliar(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.MobHandler
處理玩家替親密怪(MonsterFamiliar)重新命名的封包。
renewPotential(int) - Method in class client.inventory.Equip
 
renewSkill(int, int, boolean) - Method in class client.InnerAbillity
 
renewSkill(int, int, boolean, boolean) - Method in class client.InnerAbillity
 
rep - Variable in enum class handling.world.family.MapleFamilyBuff
 
REP_INCREASE - Enum constant in enum class handling.SendPacketOpcode
 
repair(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.NPCHandler
處理「修理單件裝備」請求(僅限利夫雷地圖 240000000),對指定欄位的裝備計算費用並修復耐久。
REPAIR - Enum constant in enum class handling.RecvPacketOpcode
 
REPAIR_ALL - Enum constant in enum class handling.RecvPacketOpcode
 
repairAll(MapleClient) - Static method in class handling.channel.handler.NPCHandler
處理「修理全部裝備」請求(僅限利夫雷地圖 240000000),一次計算並收費修復所有耐久不足的裝備。
REPLACE_SKILLS - Enum constant in enum class handling.SendPacketOpcode
 
replaceItem - Variable in class server.ItemInformation
 
replaceItem(int, int, Object, int) - Method in class scripting.NPCConversationManager
取代玩家背包中某個槽位的物品,並增加其可升級次數。
replaceItem(int, int, Object, int, String) - Method in class scripting.NPCConversationManager
以指定屬性偏移取代玩家背包中某個槽位的物品(不消耗升級次數)。
replaceItem(int, int, Object, int, String, boolean) - Method in class scripting.NPCConversationManager
取代玩家背包中某個槽位的物品,並可對裝備套用屬性偏移。
replaceItemInfo(int) - Method in class server.MapleItemInformationProvider
取得道具到期或轉換後的替換資訊:替換道具 id 與替換訊息。
replaceMsg - Variable in class server.ItemInformation
 
replaceStolenSkill(int, int) - Static method in class tools.packet.JobPacket.PhantomPacket
建構替換竊取技能的封包。
replies - Variable in class handling.world.guild.MapleBBSThread
 
replyid - Variable in class handling.world.guild.MapleBBSThread.MapleBBSReply
 
report(int) - Static method in class tools.packet.CWvsContext
建構玩家檢舉結果的封包(REPORT_RESPONSE)。
Report(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
 
REPORT - Enum constant in enum class handling.RecvPacketOpcode
 
REPORT - Enum constant in enum class handling.SendPacketOpcode
 
REPORT_QUEST - Static variable in class constants.GameConstants
 
REPORT_RESPONSE - Enum constant in enum class handling.SendPacketOpcode
 
REPORT_STATUS - Enum constant in enum class handling.SendPacketOpcode
 
REPORT_TIME - Enum constant in enum class handling.SendPacketOpcode
 
reports - Variable in class handling.world.CharacterTransfer
 
ReportType - Enum Class in client.anticheat
玩家檢舉功能所支援的違規類型列舉。
reqGuildLevel - Variable in class server.MapleStatEffect
解析後的 byte 級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。
reqItems - Variable in class client.SkillFactory.CraftingEntry
 
reqLevel - Variable in class server.StructItemOption
 
reqSkillLevel - Variable in class client.SkillFactory.CraftingEntry
 
reqSkillLevel - Variable in class server.MapleStatEffect
解析後的 byte 級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。
REQUEST_FAMILY - Enum constant in enum class handling.RecvPacketOpcode
 
requestBuddyAdd(String, int, int, String, int, int) - Static method in class handling.world.World.Buddy
處理一筆加好友請求,將請求投遞給目標玩家。
requestBuddylistAdd(int, String, int, int) - Static method in class tools.packet.BuddylistPacket
 
RequestFamily(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.FamilyHandler
 
requestShopPic(int) - Static method in class tools.packet.PlayerShopPacket
 
RESERVED - Static variable in class constants.GameConstants
 
reset() - Method in class server.events.MapleCoconut
 
reset() - Method in class server.events.MapleEvent
 
reset() - Method in class server.events.MapleFitness
 
reset() - Method in class server.events.MapleOla
 
reset() - Method in class server.events.MapleOxQuiz
 
reset() - Method in class server.events.MapleSnowball
 
reset() - Method in class server.events.MapleSurvival
 
reset() - Method in class server.shops.MapleMiniGame
 
reset() - Method in class tools.CPUSampler
 
RESET_MINIMAP - Enum constant in enum class handling.SendPacketOpcode
 
RESET_SCREEN - Enum constant in enum class handling.SendPacketOpcode
 
resetAllSpawnPoint(int, int) - Method in class server.maps.MapleMap
重設本地圖所有生成點為指定怪物與重生間隔。
resetAllSpawnPoint(int, int) - Method in class server.maps.MapleMonsterSpawnManager
將地圖上所有生成點重設為改生成指定怪物 ID 的新生成點。
resetAPSP() - Method in class client.MapleCharacter
將角色的剩餘 AP 與 SP 全部歸零。
resetAriantPQ(int) - Method in class server.maps.MapleMap
重置「阿里安鬥技場(Ariant PQ)」並依等級重設怪物。
resetAriantScore() - Method in class client.MapleCharacter
將阿里安鬥技場分數歸零。
resetCapture() - Static method in class tools.packet.CField
建構重置搶旗狀態的封包。
resetCoconutScore() - Method in class server.events.MapleCoconut
 
resetCoreAura() - Method in class client.MapleCoreAura
 
resetCoreAura(int, MapleClient) - Static method in class handling.channel.handler.InventoryHandler
使用道具重置核心光環(Core Aura)的能力值設定,由 InventoryHandler.UseCashItem(LittleEndianAccessor, MapleClient) 等入口呼叫。
resetCP() - Method in class client.MapleCharacter
重設嘉年華點數,將總點數與可用點數歸零。
resetDescendants() - Method in class handling.world.family.MapleFamily
 
resetDescendants(MapleFamily) - Method in class handling.world.family.MapleFamilyCharacter
 
resetDisconnected() - Method in class server.maps.MapleMap
清除本地圖所有斷線標記。
resetFamiliarAttack() - Method in class client.anticheat.CheatTracker
 
resetFully() - Method in class server.maps.MapleMap
完整重設本地圖並重新生成怪物。
resetFully(boolean) - Method in class server.maps.MapleMap
完整重設本地圖狀態,並可選擇是否立即重生怪物。
resetHits() - Method in class server.events.MapleCoconut.MapleCoconuts
 
resetMap(int) - Method in class scripting.AbstractPlayerInteraction
 
resetMap(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
 
ResetMap() - Constructor for class client.messages.commands.AdminCommand.ResetMap
 
ResetMobs() - Constructor for class client.messages.commands.AdminCommand.ResetMobs
 
resetNPCs() - Method in class server.maps.MapleMap
移除本地圖所有 NPC(以 removeNpc(-1) 表示全部)。
resetPedigree() - Method in class handling.world.family.MapleFamily
 
resetPedigree(MapleFamily) - Method in class handling.world.family.MapleFamilyCharacter
 
resetPortals() - Method in class server.maps.MapleMap
重設本地圖所有傳送點為開啟狀態。
resetPotential() - Method in class client.inventory.Equip
 
resetPotential_Fuse(boolean, int) - Method in class client.inventory.Equip
 
resetPQ(int) - Method in class server.maps.MapleMap
重設本地圖(組隊任務用),並將怪物與生成點等級調整為指定值。
ResetQuest() - Constructor for class client.messages.commands.GMCommand.ResetQuest
 
resetReactors() - Method in class scripting.NPCConversationManager
重置玩家目前所在地圖的所有反應爐(reactor)。
resetReactors() - Method in class server.maps.MapleMap
重設地圖上所有反應爐的狀態。
resetReactors() - Method in class server.maps.MapReactorManager
將地圖中所有反應爐重置為狀態 0(供 GM / NPC 使用)。
ResetReactors() - Constructor for class client.messages.commands.GMCommand.ResetReactors
 
resetRunningStack() - Method in class client.MapleCharacter
將跑步(running)堆疊計數歸零。
resetSchedule() - Method in class server.events.MapleFitness
 
resetSchedule() - Method in class server.events.MapleSnowball.MapleSnowballs
 
resetSchedule() - Method in class server.events.MapleSurvival
 
ResetScreen() - Static method in class tools.packet.UIPacket
 
resetShammos(MapleClient) - Method in class server.maps.MapleMap
重置「夏蘭島逃脫(Shammos)」關卡:清除所有怪物並廣播提示,延遲 500 毫秒後將玩家傳回起點。
resetSnowBall(int) - Method in class server.events.MapleSnowball
 
resetSP() - Method in class client.CharacterStatsManager
將所有技能書的剩餘技能點(SP)一律歸零並同步客戶端,等同 CharacterStatsManager.resetSP(int) 傳入 0
resetSP() - Method in class client.MapleCharacter
將角色所有技能書的剩餘技能點(SP)歸零。
resetSP(int) - Method in class client.CharacterStatsManager
將所有技能書的剩餘技能點(SP)一律重設為指定值並同步客戶端。
resetSP(int) - Method in class client.MapleCharacter
重置角色的剩餘技能點數(SP)為指定值。
resetSpawnLevel(int) - Method in class server.maps.MapleMap
將本地圖所有 SpawnPoint 型生成點的怪物等級設為指定值。
resetSpawns() - Method in class server.maps.MapleMap
重設本地圖的怪物生成狀態。
resetSpawns() - Method in class server.maps.MapleMonsterSpawnManager
移除所有嘉年華生成點並重新啟用一般生成。
resetStats(int, int, int, int) - Method in class client.MapleCharacter
將四項基本能力值重設為指定數值,並把多出的點數退回剩餘 AP。
resetStats(int, int, int, int) - Method in class scripting.NPCConversationManager
將玩家的四項基礎能力值重設為指定數值。
resetStatsByJob(boolean) - Method in class client.MapleCharacter
依職業將角色能力值重設為對應的初始配點。
resetSummonAttack() - Method in class client.anticheat.CheatTracker
 
respawn(boolean) - Method in class server.maps.MapleMap
觸發本地圖怪物重生。
respawn(boolean) - Method in class server.maps.MapleMonsterSpawnManager
對地圖執行一次怪物重生(以目前系統時間為時間基準)。
respawn(boolean, long) - Method in class server.maps.MapleMap
以指定時間戳觸發本地圖怪物重生。
respawn(boolean, long) - Method in class server.maps.MapleMonsterSpawnManager
對地圖執行一次怪物重生,核心重生實作。
Respawn() - Constructor for class client.messages.commands.AdminCommand.Respawn
 
Respawn(Integer[], int) - Constructor for class handling.world.World.Respawn
建立一個重生任務,綁定從偏移處起算的最多 CHANNELS_PER_THREAD 個頻道。
RespawnPVP(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
 
restartEventTimer(long) - Method in class scripting.EventInstanceManager
 
restartEventTimer(long) - Method in class scripting.EventRolloutDifferTest.RecordingEim
 
restore_compactJson_resetsScrolledUpZeroBornStat() - Method in class client.inventory.EquipOriginStatsTest
 
restore_noOpWhenNeverCaptured() - Method in class client.inventory.EquipOriginStatsTest
 
restore_preservesNonScrollAttributes() - Method in class client.inventory.EquipOriginStatsTest
 
restore_restoresAllCombatStatsAndUpgradeState() - Method in class client.inventory.EquipOriginStatsTest
 
RestoreLostItem(MapleCharacter, int) - Method in class server.quest.MapleQuest
 
RestoreLostItem(MapleCharacter, int) - Method in class server.quest.MapleQuestAction
 
restoreOriginStats() - Method in class client.inventory.Equip
回到「誕生之初」的能力(需求 0605-4.txt 的 equip.回到原始狀態())。
Result() - Constructor for class tools.wztosql.WzDataInitializer.Result
 
resurrection - Enum constant in enum class client.SkillFactory.Delay
 
retrieveDrop(int) - Method in class server.life.MapleMonsterInformationProvider
 
RETURN_GENERATED_KEYS - Static variable in class database.DatabaseConnection
The constant indicating that generated keys should be made available for retrieval.
returnEverLastItem(MapleCharacter) - Method in class server.maps.MapleMap
將永久地圖(everlast)上屬於指定玩家的掉落物全數返還給該玩家。
REVERSE_DIRECTION - Enum constant in enum class client.MapleDisease
 
reviveAzwan(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
 
revivePlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
 
reward(MapleClient) - Method in class client.RockPaperScissors
 
REWARD_ITEM - Enum constant in enum class handling.RecvPacketOpcode
 
REWARD_POT - Enum constant in enum class handling.RecvPacketOpcode
 
rewardItems - Variable in class server.ItemInformation
 
rewardMeso - Variable in class server.MapleStatEffect
解析後的 int 級數值欄位群(持續時間 duration/副時間 subTime、來源 ID sourceid、配方、移動目標地圖 moveTo、泛用係數 t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻 cooldown、變身 morphId、經驗增益、價格、間隔等)。
RewardPot(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.ItemMakerHandler
 
RICHIE - Enum constant in enum class server.maps.SavedLocationType
 
right - Variable in class tools.Pair
 
right - Variable in class tools.Triple
 
RING_ACTION - Enum constant in enum class handling.RecvPacketOpcode
 
RingAction(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
 
RingComparator() - Constructor for class client.inventory.MapleRing.RingComparator
 
RockPaperScissors - Class in client
猜拳小遊戲(Rock-Paper-Scissors)的伺服器端會話狀態機。
RockPaperScissors(MapleClient, byte) - Constructor for class client.RockPaperScissors
 
rocks - Variable in class handling.world.CharacterTransfer
 
ROLL_SNOWBALL - Enum constant in enum class handling.SendPacketOpcode
 
rollingSpin - Enum constant in enum class client.SkillFactory.Delay
 
rollLeft(byte, int) - Static method in class tools.BitTools
Rotates the bits of in count places to the left.
rollRight(byte, int) - Static method in class tools.BitTools
Rotates the bits of in count places to the right.
rollSnowball(int, MapleSnowball.MapleSnowballs, MapleSnowball.MapleSnowballs) - Static method in class tools.packet.CField
建構雪球滾動 / 狀態更新的封包(雪球大戰小遊戲)。
rope - Enum constant in enum class client.SkillFactory.Delay
 
rope2 - Enum constant in enum class client.SkillFactory.Delay
 
roundTrip_chineseAndSpecial() - Method in class client.inventory.CustomDataCodecTest
 
rows(int) - Method in class server.quest.MemRS.Grouped
取得某鍵對應列的全新游標;查無資料時回傳 0 列的空游標(等同原查詢回 0 列)。
RPS_GAME - Enum constant in enum class handling.RecvPacketOpcode
 
RPS_GAME - Enum constant in enum class handling.SendPacketOpcode
 
RPSGame(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.NPCHandler
處理剪刀石頭布小遊戲(RockPaperScissors)封包:開始、出拳、逾時、續局與離開。
rpunch - Enum constant in enum class client.SkillFactory.Delay
 
RSA_KEY - Enum constant in enum class handling.RecvPacketOpcode
 
RSA_KEY - Enum constant in enum class handling.SendPacketOpcode
 
run() - Constructor for class handling.world.SkillCollector.run
 
run() - Method in class client.anticheat.CheatingOffensePersister.PersistingTask
 
run() - Method in class client.inventory.MapleEquipIdOnly
 
run() - Method in class handling.channel.PlayerStorage.PersistingTask
 
run() - Method in class handling.world.SkillCollector.run
 
run() - Method in class handling.world.World.Respawn
對所屬各頻道的全部地圖執行一輪重生/維護處理。
run() - Method in class server.AutobanManager
 
run() - Method in class server.MapleStatEffect.CancelEffectAction
執行取消:若弱參考的目標角色仍存在且非分身,則解除此效果。
run() - Method in class server.netty.ServerConnection
 
run() - Static method in class server.RankingWorker
 
run() - Method in class server.ShutdownServer
 
run() - Method in class server.Start
 
run() - Method in class server.Start.Shutdown
 
run_startup_configurations() - Static method in class handling.cashshop.CashShopServer
 
run_startup_configurations() - Method in class handling.channel.ChannelServer
 
run_startup_configurations() - Static method in class handling.login.LoginServer
 
runCommand(MapleClient, String, String, String[]) - Method in class scripting.NPCScriptManager
以「NPC 腳本架構」執行一支指令腳本:載入 → 建 NPCConversationManager → 注入 cm/player/commands → 呼叫 start()
runEnd(MapleCharacter, Integer) - Method in class server.quest.MapleQuestAction
 
runEtc() - Method in class server.MapleItemInformationProvider
Etc.wzItem.wz 載入套裝、潛能與星岩資料並填入對應快取。
runItems() - Method in class server.MapleItemInformationProvider
自 SQL 道具快取資料表載入全部道具與裝備資訊並填入 dataCache
runItemScript(MapleClient, String, int, int, int) - Method in class scripting.NPCScriptManager
以「NPC 腳本架構」執行一支道具觸發腳本(不注入額外全域)。
runItemScript(MapleClient, String, int, int, int, Map) - Method in class scripting.NPCScriptManager
以「NPC 腳本架構」執行一支道具觸發腳本:載入 → 建 NPCConversationManager → 注入 cmplayeritemIdslotequipSlot(及 extraBindings 內的額外全域)→ 呼叫 start()
running - Static variable in class server.ShutdownServer
 
runStart(MapleCharacter, Integer) - Method in class server.quest.MapleQuestAction
 
rush - Enum constant in enum class client.SkillFactory.Delay
 
rush2 - Enum constant in enum class client.SkillFactory.Delay
 
rushBoom - Enum constant in enum class client.SkillFactory.Delay
 
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