Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
R
- r - Variable in class server.maps.MapleNodes.MaplePlatform
- R_MESOBAG_FAILURE - Enum constant in enum class handling.SendPacketOpcode
- R_MESOBAG_SUCCESS - Enum constant in enum class handling.SendPacketOpcode
- rain - Enum constant in enum class client.SkillFactory.Delay
- RAINING_MINES - Enum constant in enum class client.MapleBuffStat
- rand(int, int) - Method in class server.MapleItemInformationProvider
-
取得
[min, max]區間內的非負隨機整數。 - rand(int, int) - Static method in class server.Randomizer
- rand_r(String) - Static method in class client.LoginCrypto
- rand_s(String) - Static method in class client.LoginCrypto
- randDrop - Variable in class server.maps.MapleMapItem
- randInt(int) - Method in class scripting.AbstractPlayerInteraction
- RANDOM_MESOBAG_FAILURE - Enum constant in enum class handling.SendPacketOpcode
- RANDOM_MESOBAG_SUCCESS - Enum constant in enum class handling.SendPacketOpcode
- randomItem(int) - Static method in class server.Gachapon.MapleGachapon
- Randomizer - Class in server
-
全伺服器共用的偽亂數工具類,封裝單一
Random實例的靜態存取介面。 - Randomizer() - Constructor for class server.Randomizer
- randomizeStats(Equip) - Method in class server.MapleItemInformationProvider
-
將裝備的各項能力值就地隨機化(上下浮動),用於產生帶隨機屬性的掉落或獎勵裝備。
- randomizeStats_Above(Equip) - Method in class server.MapleItemInformationProvider
-
將裝備的各項能力值就地向上隨機化(結果不低於原值),用於只增不減的隨機屬性產生。
- RandomRewards - Class in server
-
各類寶箱、事件、垂釣與掉落的隨機獎勵道具池,於類別載入時一次性預編譯。
- RandomRewards() - Constructor for class server.RandomRewards
- rands(int, int) - Static method in class client.MapleCharacter
-
回傳介於上下界之間(含兩端)的隨機整數。
- range - Variable in class server.life.MobAttackInfo
- range - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - RANGED - Enum constant in enum class handling.channel.handler.AttackType
- RANGED_ATTACK - Enum constant in enum class handling.RecvPacketOpcode
- RANGED_ATTACK - Enum constant in enum class handling.SendPacketOpcode
- RANGED_WITH_SHADOWPARTNER - Enum constant in enum class handling.channel.handler.AttackType
- rangedAttack(int, byte, int, int, int, byte, int, List, Point, int, byte, byte) - Static method in class tools.packet.CField
-
建構遠距離(弓弩/投擲)攻擊的封包。
- rangedAttack(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.PlayerHandler
-
處理玩家「遠距離(弓弩/拳套/標槍等)攻擊」的封包,含消耗彈藥與傷害結算。
- rangedMapobjectTypes - Static variable in class constants.GameConstants
- rank - Variable in class server.RankingWorker.RankingInformation
- rankA - Static variable in class constants.GameConstants
- rankB - Static variable in class constants.GameConstants
- rankC - Static variable in class constants.GameConstants
- RankingInformation(String, int, int, int, int, int) - Constructor for class server.RankingWorker.RankingInformation
- RankingWorker - Class in server
-
角色排行榜的資料載入與更新工作者,負責從資料庫計算全職業與各職業分組排名。
- RankingWorker() - Constructor for class server.RankingWorker
- RankingWorker.RankingInformation - Class in server
- rankS - Static variable in class constants.GameConstants
- rankTitleChange(int, String[]) - Static method in class tools.packet.GuildPacket
- rapidfire - Enum constant in enum class client.SkillFactory.Delay
- rareDrops - Static variable in class constants.GameConstants
- rb - Variable in class client.SkillFactory.FamiliarEntry
- rb - Variable in class client.SummonSkillEntry
- rb - Variable in class server.life.MobAttackInfo
- rbooster - Enum constant in enum class client.SkillFactory.Delay
- rbooster_after - Enum constant in enum class client.SkillFactory.Delay
- rbooster_pre - Enum constant in enum class client.SkillFactory.Delay
- REACTOR - Enum constant in enum class server.maps.MapleMapObjectType
- REACTOR_DESTROY - Enum constant in enum class handling.SendPacketOpcode
- REACTOR_HIT - Enum constant in enum class handling.SendPacketOpcode
- REACTOR_SPAWN - Enum constant in enum class handling.SendPacketOpcode
- ReactorActionManager - Class in scripting
-
反應爐腳本的玩家互動 API,將
AbstractPlayerInteraction綁定至特定MapleReactor。 - ReactorActionManager(MapleClient, MapleReactor) - Constructor for class scripting.ReactorActionManager
- ReactorDropEntry - Class in server.maps
-
反應爐掉落表中單筆道具掉落設定的資料容器。
- ReactorDropEntry(int, int, int) - Constructor for class server.maps.ReactorDropEntry
- ReactorRolloutDifferTest - Class in scripting
-
Track B(Nashorn → GraalJS)— C4 rollout②:reactor 類別黃金參考 differ。
- ReactorRolloutDifferTest() - Constructor for class scripting.ReactorRolloutDifferTest
- ReactorRolloutDifferTest.InFlightProbe - Class in scripting
- ReactorRolloutDifferTest.RecordingReactor - Class in scripting
-
受信任第一方腳本以
HostAccess.ALL直呼本物件的 public 方法 —— 與線上rm(ReactorActionManager)同樣的 host-interop 路徑。 - ReactorScriptManager - Class in scripting
-
反應爐腳本的全域單例管理器,負責執行
scripts/reactor/<ID>.js並快取掉寶清單。 - ReactorScriptManager() - Constructor for class scripting.ReactorScriptManager
- read() - Method in class tools.MockIOSession
- read(int) - Method in class tools.data.LittleEndianAccessor
-
Reads
numbytes off the stream. - readAsciiString(int) - Method in class tools.data.LittleEndianAccessor
-
Reads an ASCII string from the stream with length
n. - readByte() - Method in class tools.data.ByteArrayByteStream
-
Reads a byte from the current position.
- readByte() - Method in class tools.data.LittleEndianAccessor
-
Read a single byte from the stream.
- readByteAsInt() - Method in class tools.data.LittleEndianAccessor
- readChar() - Method in class tools.data.LittleEndianAccessor
-
Reads a single character from the stream.
- reAdd(String, String) - Method in class scripting.NPCConversationManager
-
將斷線後重連的玩家重新加入指定的活動實例與遠征隊。
- reAddMember(MapleCharacter) - Method in class server.MapleSquad
- readDouble() - Method in class tools.data.LittleEndianAccessor
-
Reads a double-precision integer from the stream.
- readExternal(ObjectInput) - Method in class handling.world.CharacterIdChannelPair
- readExternal(ObjectInput) - Method in class handling.world.CharacterTransfer
- readFloat() - Method in class tools.data.LittleEndianAccessor
-
Reads a floating point integer from the stream.
- readInt() - Method in class tools.data.LittleEndianAccessor
-
Reads an integer from the stream.
- readLong() - Method in class tools.data.LittleEndianAccessor
-
Reads a long integer from the stream.
- readMacAddress(LittleEndianAccessor, MapleClient) - Static method in class handling.login.handler.CharLoginHandler
- readMapleAsciiString() - Method in class tools.data.LittleEndianAccessor
-
Reads a MapleStory convention lengthed ASCII string.
- readPos() - Method in class tools.data.LittleEndianAccessor
-
Reads a MapleStory Position information.
- readShort() - Method in class tools.data.LittleEndianAccessor
-
Reads a short integer from the stream.
- readShortAsInt() - Method in class tools.data.LittleEndianAccessor
- readUInt() - Method in class tools.data.LittleEndianAccessor
- readUShort() - Method in class tools.data.LittleEndianAccessor
- real - Variable in class handling.channel.handler.AttackInfo
- realImportPackageScriptEvalsCleanOnGraal() - Method in class scripting.GraalJsSeamTest
- realScriptsParseCleanOnGraal() - Method in class scripting.GraalJsSeamTest
- REAPER - Enum constant in enum class client.MapleBuffStat
- rebateCashItem() - Static method in class tools.packet.MTSCSPacket
- rebornexp - Static variable in class constants.ServerConstants
- RebornRankingInfo(String, int, int, int, int, int) - Constructor for class handling.channel.MapleGuildRanking.RebornRankingInfo
- reborns - Variable in class handling.world.CharacterTransfer
- rebuy - Variable in class handling.world.CharacterTransfer
- recalcLevel() - Method in class client.MapleTrait
- recalcLocalStats(boolean, MapleCharacter) - Method in class client.PlayerStats
- recalcLocalStats(MapleCharacter) - Method in class client.MapleCharacterCards
- recalcLocalStats(MapleCharacter) - Method in class client.PlayerStats
- recalcPartyQuestRank(int) - Method in class client.CharacterQuestManager
-
依某組隊任務目前的累計數據重新評定其等級(rank),達標時逐級晉升。
- recalcPartyQuestRank(int) - Method in class client.MapleCharacter
-
重新計算指定組隊任務的隊伍排名。
- recalcPVPRank(MapleCharacter) - Method in class client.PlayerStats
- recaptureOriginStats() - Method in class client.inventory.Equip
-
重新記錄原始素值(覆寫先前快照)。
- recaptureOriginStats_overwrites() - Method in class client.inventory.EquipOriginStatsTest
- receiveFreeCSItem(Item, int, int) - Static method in class tools.packet.MTSCSPacket
- receiveGachaStamps(boolean, int) - Static method in class tools.packet.MTSCSPacket
- ReceiveMedal() - Method in class scripting.NPCConversationManager
-
領取「RC」活動勳章,每個帳號限領一次。
- ReceiveMedal1000() - Method in class scripting.NPCConversationManager
-
領取「RC 1000」活動勳章,每個帳號限領一次。
- receivePartyMemberHP() - Method in class client.CharacterSocialManager
-
向本角色同步同地圖、同頻道每位隊友的目前血量。
- receivePartyMemberHP() - Method in class client.MapleCharacter
-
向同地圖的隊友請求其目前 HP 以更新隊伍血量顯示。
- receiveWeddingItem() - Static method in class tools.packet.CWvsContext
-
建構「收取結婚禮物」結果的封包。
- recharge(MapleClient, byte) - Method in class server.MapleShop
- rechargeCombo(int) - Static method in class tools.packet.CField
-
建構阿藍(Aran)連擊充能的封包。
- recipe - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - recipeUseCount - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - recipeValidDay - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - reciveMsg(MapleClient, int) - Static method in class handling.channel.handler.DueyHandler
- ReconstructChr(MapleCharacter, MapleClient) - Method in class client.MapleCharacter
-
將既有角色實例重新繫結至新連線並修正所在地圖(跨頻道搬移善後)。
- ReconstructChr(CharacterTransfer, MapleClient, boolean) - Static method in class client.MapleCharacter
-
由
CharacterTransfer重建角色(跨頻道/進出商城時的角色搬移)。 - RecordingEm() - Constructor for class scripting.EventRolloutDifferTest.RecordingEm
- RecordingMs() - Constructor for class scripting.MapSpecialRolloutDifferTest.RecordingMs
- RecordingNpc() - Constructor for class scripting.NpcRolloutDifferTest.RecordingNpc
- RecordingPortal() - Constructor for class scripting.PortalRolloutDifferTest.RecordingPortal
- RecordingProbe() - Constructor for class scripting.GraalJsSeamTest.RecordingProbe
- RecordingQm() - Constructor for class scripting.QuestRolloutDifferTest.RecordingQm
- RecordingReactor() - Constructor for class scripting.ReactorRolloutDifferTest.RecordingReactor
- recordPoint(Point) - Method in class scripting.MapSpecialRolloutDifferTest.RecordingMs
- recoverHP - Variable in class client.PlayerStats
- recoverMP - Variable in class client.PlayerStats
- RECOVERY - Enum constant in enum class client.MapleBuffStat
- recoveryAura - Enum constant in enum class client.SkillFactory.Delay
- RecoveryUP - Variable in class client.PlayerStats
- RecoveryUP_Skill - Variable in class client.PlayerStats
- RecvPacketOpcode - Enum Class in handling
-
定義伺服器可接收的所有用戶端封包操作碼(opcode)列舉,版本固定為 client 149.1。
- REDISPLAY_SERVERLIST - Enum constant in enum class handling.RecvPacketOpcode
- reduceCooltime - Variable in class client.PlayerStats
- reduceTokens(Vector) - Method in class tools.CaltechEval
- refresh() - Static method in class tools.wztosql.WzDataInitializer
-
偵測 wz/ 變更並刷新 wz_* 快取(不負責重載入記憶體快取,那由呼叫端決定)。
- refreshCurrentView() - Method in class server.MTSCart
- refreshCurrentView(int, int) - Method in class server.MTSCart
- REGEN_HIGH_HP - Enum constant in enum class client.anticheat.CheatingOffense
- REGEN_HIGH_MP - Enum constant in enum class client.anticheat.CheatingOffense
- register(int, String, int) - Static method in class handling.world.World.Find
-
登記某角色目前所在的頻道(同時建立 ID→頻道與名稱→頻道兩筆對照)。
- register(Runnable, long) - Method in class server.Timer
- register(Runnable, long, long) - Method in class server.Timer
- REGISTER_FAMILIAR - Enum constant in enum class handling.SendPacketOpcode
- registerAccount(MapleClient) - Method in class handling.login.AccountStorage
- registerCarnivalParty(MapleCharacter, MapleMap, byte) - Method in class scripting.EventInstanceManager
- registerClient(MapleClient) - Static method in class handling.login.LoginWorker
- registerDay(Runnable, long, long) - Method in class server.Timer
- registerEffect(MapleStatEffect, long, ScheduledFuture, int) - Method in class client.MapleCharacter
-
註冊狀態效果(buff)至角色,採用該效果的預設狀態增益與持續時間。
- registerEffect(MapleStatEffect, long, ScheduledFuture, Map, boolean, int, int) - Method in class client.MapleCharacter
-
註冊狀態效果(buff)至角色的核心多載。
- registerExpire(long) - Method in class server.maps.MapleMapItem
- registerFamiliar(MonsterFamiliar) - Static method in class tools.packet.CField
-
建構登錄怪物寵物(Familiar)的封包。
- registerFFA(long) - Method in class server.maps.MapleMapItem
- registerKill(long) - Method in class server.life.MapleMonster
- registerMin(Runnable, long, long) - Method in class server.Timer
- registerMonster(MapleMonster) - Method in class scripting.EventInstanceManager
- registerOffense(CheatingOffense) - Method in class client.anticheat.CheatTracker
- registerOffense(CheatingOffense, String) - Method in class client.anticheat.CheatTracker
- registerParty(MapleParty, MapleMap) - Method in class scripting.EventInstanceManager
- registerPendingPlayer(MapleCharacter, int) - Method in class handling.channel.PlayerStorage
- registerPlayer(MapleCharacter) - Method in class handling.channel.PlayerStorage
- registerPlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
- registerRespawn() - Static method in class handling.world.World
-
註冊全頻道的重生/維護排程任務。
- registerSquad(String, int, String) - Method in class scripting.NPCConversationManager
-
由玩家發起並登記一支新的遠征隊。
- registerSquad(MapleSquad, MapleMap, int) - Method in class scripting.EventInstanceManager
- regrocks - Variable in class handling.world.CharacterTransfer
- RegularExpLoss - Enum constant in enum class server.maps.FieldLimitType
- REISSUE_MEDAL - Enum constant in enum class handling.RecvPacketOpcode
- REISSUE_MEDAL - Enum constant in enum class handling.SendPacketOpcode
- reissueMedal(int, int) - Static method in class tools.packet.UIPacket
- ReIssueMedal(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.PlayerHandler
-
處理玩家向勳章任務 NPC「重新領取勳章」的請求。
- RelativeLifeMovement - Class in server.movement
-
以相對位移表達的生物移動片段,對應移動指令類型
1、2、18、19等。 - RelativeLifeMovement(int, Point, int, int) - Constructor for class server.movement.RelativeLifeMovement
- relevantMobs - Variable in class server.quest.MapleQuest
- Reloadall() - Constructor for class client.messages.commands.GMCommand.Reloadall
- reloadC() - Method in class client.MapleCharacter
-
重新整理角色在當前地圖的顯示資料。
- ReloadCS() - Constructor for class client.messages.commands.GMCommand.ReloadCS
- reloadDrops() - Method in class scripting.EventManager
- ReloadDrops() - Constructor for class client.messages.commands.GMCommand.ReloadDrops
- reloadEquip(Equip) - Method in class client.MapleCharacter
-
動態刷新單一裝備的能力顯示——不移除/重給道具,也不需換頻或重登。
- reloadEvent(String) - Method in class handling.channel.ChannelServer
- reloadEvent(String) - Method in class scripting.EventScriptManager
-
只重新載入單一活動腳本(
scripts/event/<名稱>.js),不影響其他已載入的活動。 - ReloadEvent() - Constructor for class client.messages.commands.GMCommand.ReloadEvent
- reloadEvents() - Method in class handling.channel.ChannelServer
- ReloadEvents() - Constructor for class client.messages.commands.GMCommand.ReloadEvents
- ReloadFishing() - Constructor for class client.messages.commands.GMCommand.ReloadFishing
- reloadItems() - Method in class server.FishingRewardFactory
- reloadLoggedIPs() - Static method in class handling.MapleServerHandler
-
重新載入
LogIPs.txt中列出的受監控 IP 清單。 - ReloadMap() - Constructor for class client.messages.commands.AdminCommand.ReloadMap
- ReloadNpcs() - Constructor for class client.messages.commands.GMCommand.ReloadNpcs
- ReloadOps() - Constructor for class client.messages.commands.GMCommand.ReloadOps
- reloadOX() - Method in class server.events.MapleOxQuizFactory
- ReloadOX() - Constructor for class client.messages.commands.GMCommand.ReloadOX
- ReloadPortals() - Constructor for class client.messages.commands.GMCommand.ReloadPortals
- ReloadQuests() - Constructor for class client.messages.commands.GMCommand.ReloadQuests
- reloadReactors() - Method in class server.maps.MapleMap
-
重新載入地圖上的反應爐。
- reloadReactors() - Method in class server.maps.MapReactorManager
-
重載地圖中的所有反應爐:先全部銷毀,再重生非自訂(非 PQ 守護獸)反應爐。
- ReloadShops() - Constructor for class client.messages.commands.GMCommand.ReloadShops
- reloadValues() - Static method in enum class handling.RecvPacketOpcode
- reloadValues() - Static method in enum class handling.SendPacketOpcode
- ReloadWz() - Constructor for class client.messages.commands.GMCommand.ReloadWz
- relocHeal(MapleCharacter) - Method in class client.PlayerStats
- remainingAp - Variable in class handling.world.CharacterTransfer
- remainingSp - Variable in class handling.world.CharacterTransfer
- remoteAddress() - Method in class tools.MockIOSession
- removalTask(boolean) - Method in class client.MapleClient
-
在玩家離線前對其角色執行清理與狀態收尾。
- remove(int) - Method in class client.BuddyList
- remove(Object) - Method in class tools.ConcurrentEnumMap
- REMOVE_DOOR - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_EXTRACTOR - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_ITEM_FROM_MAP - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_MIST - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_NPC - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_PLAYER_FROM_MAP - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_SUMMON - Enum constant in enum class handling.RecvPacketOpcode
- REMOVE_SUMMON - Enum constant in enum class handling.SendPacketOpcode
- REMOVE_TALK_MONSTER - Enum constant in enum class handling.SendPacketOpcode
- removeAdditionalEffect() - Method in class scripting.NPCConversationManager
-
移除先前附加於演出中的額外效果(
RemoveAdditionalEffect)。 - removeAll(int) - Method in class client.MapleCharacter
-
移除背包中所有指定 ID 的道具(不顯示提示)。
- removeAll(int) - Method in class scripting.AbstractPlayerInteraction
- removeAll(int) - Method in class scripting.NpcRolloutDifferTest.RecordingNpc
- removeAll(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- removeAll(int) - Method in class scripting.QuestRolloutDifferTest.RecordingQm
- removeAll(int, boolean) - Method in class client.MapleCharacter
-
移除背包中所有指定 ID 的道具。
- removeAll(int, boolean, boolean) - Method in class client.MapleCharacter
-
移除背包中所有指定 ID 的道具,並選擇性顯示移除提示。
- removeAllByInventoryId(MapleClient, long) - Static method in class server.MapleInventoryManipulator
-
依背包道具的內部唯一 ID 刪除複製裝備(反作弊用),並廣播 GM 訊息與寫入記錄。
- removeAllVisitors(int, int) - Method in class server.shops.AbstractPlayerStore
- removeAllVisitors(int, int) - Method in interface server.shops.IMaplePlayerShop
- removeAndroid() - Method in class client.MapleCharacter
-
移除角色的機器人並向地圖廣播停用。
- removeAndroidHeart() - Static method in class tools.packet.CField
-
建構移除機器人愛心(狀態資訊)的封包。
- removeAriantRoom(int) - Method in class client.MapleCharacter
-
清空指定阿里安鬥技場房間的房主與人數資料。
- removeBagItem() - Method in class client.inventory.MapleInventory
- removeBlackList(String) - Method in class server.shops.HiredMerchant
- removeBlockedNpc(int) - Static method in class constants.GameConstants
- removeById(MapleClient, MapleInventoryType, int, int, boolean, boolean) - Static method in class server.MapleInventoryManipulator
-
依道具代碼跨多個槽位扣除指定總數量。
- removeById_Lock(MapleClient, MapleInventoryType, int) - Static method in class server.MapleInventoryManipulator
-
依道具代碼扣除一個未受保護的同 ID 道具。
- removeChannel(int) - Static method in class handling.login.LoginServer
- removeCharBox(MapleCharacter) - Static method in class tools.packet.PlayerShopPacket
- removeClickedNPC() - Method in class client.MapleClient
-
清除上次 NPC 點擊時間,立即解除防連點冷卻。
- removeClient(MapleClient) - Static method in class handling.login.LoginServer
- removeCooldown(int) - Method in class client.CharacterCooldownDiseaseManager
-
移除指定技能的冷卻紀錄。
- removeCooldown(int) - Method in class client.MapleCharacter
-
移除指定技能的冷卻時間。
- REMOVED - Enum constant in enum class client.inventory.MapleImp.ImpFlag
- removeData(int) - Method in class client.inventory.MapleEquipIdOnly
- removeDisconnected(int) - Method in class scripting.EventInstanceManager
- removeDoor() - Method in class client.MapleCharacter
-
移除角色開設的所有傳送門。
- removeDoor(int, boolean) - Static method in class tools.packet.CField
-
建構移除傳送門的封包。
- removeDragon(int) - Static method in class tools.packet.CField
-
建構移除龍(DRAGON_REMOVE)的封包。
- removeDrops() - Method in class server.maps.MapleMap
-
清除本地圖所有掉落物。
- RemoveDrops() - Constructor for class client.messages.commands.GMCommand.RemoveDrops
- removeEffectiveness(Element) - Method in class server.life.MapleMonsterStats
- removeExtractor() - Method in class client.MapleCharacter
-
移除本角色目前擺放的怪物抽取器。
- removeExtractor(int) - Static method in class tools.packet.CField
-
建構移除採集器(萃取機)的封包。
- removeFamiliar() - Method in class client.MapleCharacter
-
收回目前召喚的怪物寵物(familiar)。
- removeFamiliar(int) - Static method in class tools.packet.CField
-
建構移除怪物寵物(Familiar)的封包。
- removeFromBuyNow(int, int, boolean) - Method in class server.MTSStorage
- removeFromCart(int) - Method in class server.MTSCart
- removeFromInventory(Item) - Method in class server.CashShop
- removeFromInventory(Item) - Method in class server.MTSCart
- removeFromNotYetSold(int) - Method in class server.MTSCart
- removeFromParty(int) - Method in class scripting.AbstractPlayerInteraction
- removeFromParty(int, List) - Method in class scripting.AbstractPlayerInteraction
- removeFromServer() - Method in class server.life.PlayerNPC
- removeFromSlot(int) - Method in class server.shops.AbstractPlayerStore
- removeFromSlot(int) - Method in interface server.shops.IMaplePlayerShop
- removeFromSlot(MapleClient, MapleInventoryType, short, short, boolean) - Static method in class server.MapleInventoryManipulator
-
從指定背包槽位扣除道具數量(非消耗語意)。
- removeFromSlot(MapleClient, MapleInventoryType, short, short, boolean, boolean) - Static method in class server.MapleInventoryManipulator
-
從指定背包槽位扣除道具數量,並回送清除或更新背包格封包。
- removeFromSlot_Lock(MapleClient, MapleInventoryType, short, short, boolean, boolean) - Static method in class server.MapleInventoryManipulator
-
扣除指定槽位道具,但先檢查鎖定/不可交易旗標,受保護則拒絕。
- removeGuild(int, boolean) - Method in class handling.world.guild.MapleGuildAlliance
- removeGuild(int, boolean, boolean) - Method in class handling.world.guild.MapleGuildAlliance
- removeGuildFromAlliance(int, int, boolean) - Static method in class handling.world.World.Alliance
-
將一個公會移出指定聯盟(退出或被驅逐)。
- removeGuildFromAlliance(MapleGuildAlliance, MapleGuild, boolean) - Static method in class tools.packet.AlliancePacket
- removeInstanceMap(int) - Method in class server.maps.MapleMapFactory
- removeIPAuth(String) - Static method in class handling.login.LoginServer
- removeItem(int) - Method in class scripting.AbstractPlayerInteraction
- removeItem(int) - Method in class server.shops.AbstractPlayerStore
- removeItem(int) - Method in interface server.shops.IMaplePlayerShop
- removeItem(int, int) - Method in class client.MapleCharacter
-
自背包移除指定數量的道具,並送出物品變動提示封包。
- removeItem(short) - Method in class client.inventory.MapleInventory
- removeItem(short, short, boolean) - Method in class client.inventory.MapleInventory
- RemoveItem() - Constructor for class client.messages.commands.GMCommand.RemoveItem
- removeItem_Pet(MapleCharacter, MapleMapItem, int) - Static method in class handling.channel.handler.InventoryHandler
-
將地面道具標記為已撿取並自地圖移除(寵物撿取版本,播放對應寵物的拾取動畫)。
- removeItemByInventoryItemId(long) - Method in class server.MapleStorage
- removeItemFromDuey(boolean, int) - Static method in class tools.packet.CField
-
建構從快遞(Duey)移除包裹的封包。
- removeItemFromMap(int, int, int) - Static method in class tools.packet.CField
-
建構移除地圖掉落物的封包(便捷多載,
slot預設為0)。 - removeItemFromMap(int, int, int, int) - Static method in class tools.packet.CField
-
建構移除地圖掉落物的封包。
- RemoveItemOff() - Constructor for class client.messages.commands.GMCommand.RemoveItemOff
- removeLinksummon(MapleSummon) - Method in class client.MapleCharacter
-
從此角色的清單中移除指定的連結召喚獸。
- removeMap(int) - Method in class server.maps.MapleMapFactory
- removeMapEffect() - Static method in class tools.packet.CField
-
建構移除地圖特效(地圖頭頂跑馬燈/活動公告)的封包。
- removeMapleSquad(MapleSquad.MapleSquadType) - Method in class handling.channel.ChannelServer
- removeMapObject(MapleMapObject) - Method in class server.maps.MapleMap
-
將地圖物件自本地圖移除。
- removeMechDoor() - Method in class client.MapleCharacter
-
移除角色開設的所有機械門(機械師職業)。
- removeMechDoor(MechDoor, boolean) - Static method in class tools.packet.CField
-
建構移除機械師傳送門的封包。
- removeMember(MapleCharacter) - Method in class server.MapleCarnivalParty
- removeMember(MapleCharacter) - Method in class server.MapleSquad
- removeMember(MapleMessengerCharacter) - Method in class handling.world.MapleMessenger
- removeMember(MaplePartyCharacter) - Method in class handling.world.MapleParty
- removeMember(String) - Method in class server.MapleSquad
- removeMerchant(HiredMerchant) - Method in class handling.channel.ChannelServer
- removeMessengerPlayer(int) - Static method in class tools.packet.CField
-
建構傳送頻道中移除成員的封包。
- removeMist(int, boolean) - Static method in class tools.packet.CField
-
建構移除地圖霧區的封包。
- removeMonster(MapleMonster) - Method in class server.maps.MapleMap
-
自本地圖移除指定怪物。
- removeMonster(MapleMonster) - Method in class server.maps.MapleMonsterKillManager
-
將怪物自地圖移除,但不視為被擊殺(不觸發復活/自爆動畫、掉落或成就)。
- removeNpc(int) - Method in class scripting.AbstractPlayerInteraction
- removeNpc(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- removeNpc(int) - Method in class server.maps.MapleMap
-
移除地圖上的自訂 NPC。
- removeNpc(int, int) - Method in class scripting.AbstractPlayerInteraction
- removeNpc(int, int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- removeNPC(int) - Static method in class tools.packet.NPCPacket
- removeNPCController(int) - Static method in class tools.packet.NPCPacket
- removeNPCRequestController(int) - Method in class scripting.NPCConversationManager
-
移除先前生成的受控 NPC。
- RemoveNPCs() - Constructor for class client.messages.commands.GMCommand.RemoveNPCs
- removePartTime(int) - Static method in class client.MapleCharacter
-
自資料庫刪除指定角色的兼職(part-time)工作紀錄。
- removePet(int, int) - Static method in class tools.packet.PetPacket
-
建構強制移除指定寵物的封包。
- removePet(MaplePet) - Method in class client.CharacterPetManager
-
從角色的寵物清單移除指定寵物。
- removePet(MaplePet) - Method in class client.MapleCharacter
-
自此角色移除一隻寵物。
- removePlayer(int, String) - Method in class handling.channel.ChannelServer
- removePlayer(MapleCharacter) - Method in class handling.channel.ChannelServer
- removePlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
- removePlayer(MapleCharacter) - Method in class server.maps.MapleMap
-
將玩家自本地圖移除,並清理其相關地圖物件與廣播離場。
- removePlayerFromInstance() - Method in class scripting.NPCConversationManager
-
將目前玩家自其所在的事件實例(
EventInstanceManager)移除。 - removePlayerFromMap(int) - Static method in class tools.packet.CField
-
建構從地圖移除玩家(REMOVE_PLAYER_FROM_MAP)的封包。
- removePlayerNPC(PlayerNPC) - Method in class handling.channel.ChannelServer
- removePlayerSaving(Integer) - Static method in class handling.world.World
-
將指定帳號自存檔鎖定清單移除(標記存檔結束)。
- removeProperty(String) - Static method in class server.ServerProperties
- removeRingFromDb(MapleCharacter) - Static method in class client.inventory.MapleRing
- removeScriptEngine(String) - Method in class client.MapleClient
-
從快取移除指定名稱的
ScriptEngine。 - removeSearch(PartySearch, String) - Static method in class handling.world.World.Party
-
自搜尋清單移除一筆組隊搜尋,並通知相關隊伍/遠征隊。
- removeSkillWorking(int) - Method in class client.MapleCharacter
-
移除指定技能的作用時間紀錄。
- removeSlot(int, byte, short) - Method in class scripting.AbstractPlayerInteraction
- removeSlot(short) - Method in class client.inventory.MapleInventory
- removeSpeedRunData(ExpeditionType) - Static method in class server.SpeedRunner
- removeStolenSkill(int) - Method in class client.MapleCharacter
-
移除一個已偷取的幻影技能,並重建該職業的偷取技能用戶端顯示。
- removeStolenSkill(int, int) - Static method in class tools.packet.JobPacket.PhantomPacket
-
建構移除竊取技能的封包。
- removeSummon(int, int) - Static method in class tools.packet.SummonPacket
- removeSummon(MapleSummon) - Method in class client.MapleCharacter
-
自此角色移除一隻召喚獸。
- removeSummon(MapleSummon, boolean) - Static method in class tools.packet.SummonPacket
- RemoveSummon(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.SummonHandler
- removeTalkMonster(int) - Static method in class tools.packet.MobPacket
-
建構移除怪物對話泡泡的封包。
- removeVisibleFamiliar() - Method in class client.MapleCharacter
-
將目前召喚的怪物寵物(familiar)自地圖視覺上移除並取消其被動效果。
- removeVisibleMapObject(MapleMapObject) - Method in class client.MapleCharacter
-
將指定地圖物件自此角色「可見物件」集合移除。
- removeVisitor(MapleCharacter) - Method in class server.shops.AbstractPlayerStore
- removeVisitor(MapleCharacter) - Method in interface server.shops.IMaplePlayerShop
- RENAME_FAMILIAR - Enum constant in enum class handling.RecvPacketOpcode
- RENAME_FAMILIAR - Enum constant in enum class handling.SendPacketOpcode
- renameFamiliar(MonsterFamiliar) - Static method in class tools.packet.CField
-
建構重新命名怪物寵物(Familiar)的封包。
- RenameFamiliar(LittleEndianAccessor, MapleClient, MapleCharacter) - Static method in class handling.channel.handler.MobHandler
-
處理玩家替親密怪(
MonsterFamiliar)重新命名的封包。 - renewPotential(int) - Method in class client.inventory.Equip
- renewSkill(int, int, boolean) - Method in class client.InnerAbillity
- renewSkill(int, int, boolean, boolean) - Method in class client.InnerAbillity
- rep - Variable in enum class handling.world.family.MapleFamilyBuff
- REP_INCREASE - Enum constant in enum class handling.SendPacketOpcode
- repair(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.NPCHandler
-
處理「修理單件裝備」請求(僅限利夫雷地圖 240000000),對指定欄位的裝備計算費用並修復耐久。
- REPAIR - Enum constant in enum class handling.RecvPacketOpcode
- REPAIR_ALL - Enum constant in enum class handling.RecvPacketOpcode
- repairAll(MapleClient) - Static method in class handling.channel.handler.NPCHandler
-
處理「修理全部裝備」請求(僅限利夫雷地圖 240000000),一次計算並收費修復所有耐久不足的裝備。
- REPLACE_SKILLS - Enum constant in enum class handling.SendPacketOpcode
- replaceItem - Variable in class server.ItemInformation
- replaceItem(int, int, Object, int) - Method in class scripting.NPCConversationManager
-
取代玩家背包中某個槽位的物品,並增加其可升級次數。
- replaceItem(int, int, Object, int, String) - Method in class scripting.NPCConversationManager
-
以指定屬性偏移取代玩家背包中某個槽位的物品(不消耗升級次數)。
- replaceItem(int, int, Object, int, String, boolean) - Method in class scripting.NPCConversationManager
-
取代玩家背包中某個槽位的物品,並可對裝備套用屬性偏移。
- replaceItemInfo(int) - Method in class server.MapleItemInformationProvider
-
取得道具到期或轉換後的替換資訊:替換道具 id 與替換訊息。
- replaceMsg - Variable in class server.ItemInformation
- replaceStolenSkill(int, int) - Static method in class tools.packet.JobPacket.PhantomPacket
-
建構替換竊取技能的封包。
- replies - Variable in class handling.world.guild.MapleBBSThread
- replyid - Variable in class handling.world.guild.MapleBBSThread.MapleBBSReply
- report(int) - Static method in class tools.packet.CWvsContext
-
建構玩家檢舉結果的封包(
REPORT_RESPONSE)。 - Report(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
- REPORT - Enum constant in enum class handling.RecvPacketOpcode
- REPORT - Enum constant in enum class handling.SendPacketOpcode
- REPORT_QUEST - Static variable in class constants.GameConstants
- REPORT_RESPONSE - Enum constant in enum class handling.SendPacketOpcode
- REPORT_STATUS - Enum constant in enum class handling.SendPacketOpcode
- REPORT_TIME - Enum constant in enum class handling.SendPacketOpcode
- reports - Variable in class handling.world.CharacterTransfer
- ReportType - Enum Class in client.anticheat
-
玩家檢舉功能所支援的違規類型列舉。
- reqGuildLevel - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - reqItems - Variable in class client.SkillFactory.CraftingEntry
- reqLevel - Variable in class server.StructItemOption
- reqSkillLevel - Variable in class client.SkillFactory.CraftingEntry
- reqSkillLevel - Variable in class server.MapleStatEffect
-
解析後的
byte級數值欄位群(精通率、最大 HP/MP 加成率、命中怪數、攻擊次數、子彈數、 公會等級需求、效果週期、配方使用次數、職業/技能等級需求、套用對象旗標等)。 - REQUEST_FAMILY - Enum constant in enum class handling.RecvPacketOpcode
- requestBuddyAdd(String, int, int, String, int, int) - Static method in class handling.world.World.Buddy
-
處理一筆加好友請求,將請求投遞給目標玩家。
- requestBuddylistAdd(int, String, int, int) - Static method in class tools.packet.BuddylistPacket
- RequestFamily(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.FamilyHandler
- requestShopPic(int) - Static method in class tools.packet.PlayerShopPacket
- RESERVED - Static variable in class constants.GameConstants
- reset() - Method in class server.events.MapleCoconut
- reset() - Method in class server.events.MapleEvent
- reset() - Method in class server.events.MapleFitness
- reset() - Method in class server.events.MapleOla
- reset() - Method in class server.events.MapleOxQuiz
- reset() - Method in class server.events.MapleSnowball
- reset() - Method in class server.events.MapleSurvival
- reset() - Method in class server.shops.MapleMiniGame
- reset() - Method in class tools.CPUSampler
- RESET_MINIMAP - Enum constant in enum class handling.SendPacketOpcode
- RESET_SCREEN - Enum constant in enum class handling.SendPacketOpcode
- resetAllSpawnPoint(int, int) - Method in class server.maps.MapleMap
-
重設本地圖所有生成點為指定怪物與重生間隔。
- resetAllSpawnPoint(int, int) - Method in class server.maps.MapleMonsterSpawnManager
-
將地圖上所有生成點重設為改生成指定怪物 ID 的新生成點。
- resetAPSP() - Method in class client.MapleCharacter
-
將角色的剩餘 AP 與 SP 全部歸零。
- resetAriantPQ(int) - Method in class server.maps.MapleMap
-
重置「阿里安鬥技場(Ariant PQ)」並依等級重設怪物。
- resetAriantScore() - Method in class client.MapleCharacter
-
將阿里安鬥技場分數歸零。
- resetCapture() - Static method in class tools.packet.CField
-
建構重置搶旗狀態的封包。
- resetCoconutScore() - Method in class server.events.MapleCoconut
- resetCoreAura() - Method in class client.MapleCoreAura
- resetCoreAura(int, MapleClient) - Static method in class handling.channel.handler.InventoryHandler
-
使用道具重置核心光環(Core Aura)的能力值設定,由
InventoryHandler.UseCashItem(LittleEndianAccessor, MapleClient)等入口呼叫。 - resetCP() - Method in class client.MapleCharacter
-
重設嘉年華點數,將總點數與可用點數歸零。
- resetDescendants() - Method in class handling.world.family.MapleFamily
- resetDescendants(MapleFamily) - Method in class handling.world.family.MapleFamilyCharacter
- resetDisconnected() - Method in class server.maps.MapleMap
-
清除本地圖所有斷線標記。
- resetFamiliarAttack() - Method in class client.anticheat.CheatTracker
- resetFully() - Method in class server.maps.MapleMap
-
完整重設本地圖並重新生成怪物。
- resetFully(boolean) - Method in class server.maps.MapleMap
-
完整重設本地圖狀態,並可選擇是否立即重生怪物。
- resetHits() - Method in class server.events.MapleCoconut.MapleCoconuts
- resetMap(int) - Method in class scripting.AbstractPlayerInteraction
- resetMap(int) - Method in class scripting.PortalRolloutDifferTest.RecordingPortal
- ResetMap() - Constructor for class client.messages.commands.AdminCommand.ResetMap
- ResetMobs() - Constructor for class client.messages.commands.AdminCommand.ResetMobs
- resetNPCs() - Method in class server.maps.MapleMap
-
移除本地圖所有 NPC(以
removeNpc(-1)表示全部)。 - resetPedigree() - Method in class handling.world.family.MapleFamily
- resetPedigree(MapleFamily) - Method in class handling.world.family.MapleFamilyCharacter
- resetPortals() - Method in class server.maps.MapleMap
-
重設本地圖所有傳送點為開啟狀態。
- resetPotential() - Method in class client.inventory.Equip
- resetPotential_Fuse(boolean, int) - Method in class client.inventory.Equip
- resetPQ(int) - Method in class server.maps.MapleMap
-
重設本地圖(組隊任務用),並將怪物與生成點等級調整為指定值。
- ResetQuest() - Constructor for class client.messages.commands.GMCommand.ResetQuest
- resetReactors() - Method in class scripting.NPCConversationManager
-
重置玩家目前所在地圖的所有反應爐(reactor)。
- resetReactors() - Method in class server.maps.MapleMap
-
重設地圖上所有反應爐的狀態。
- resetReactors() - Method in class server.maps.MapReactorManager
-
將地圖中所有反應爐重置為狀態
0(供 GM / NPC 使用)。 - ResetReactors() - Constructor for class client.messages.commands.GMCommand.ResetReactors
- resetRunningStack() - Method in class client.MapleCharacter
-
將跑步(running)堆疊計數歸零。
- resetSchedule() - Method in class server.events.MapleFitness
- resetSchedule() - Method in class server.events.MapleSnowball.MapleSnowballs
- resetSchedule() - Method in class server.events.MapleSurvival
- ResetScreen() - Static method in class tools.packet.UIPacket
- resetShammos(MapleClient) - Method in class server.maps.MapleMap
-
重置「夏蘭島逃脫(Shammos)」關卡:清除所有怪物並廣播提示,延遲 500 毫秒後將玩家傳回起點。
- resetSnowBall(int) - Method in class server.events.MapleSnowball
- resetSP() - Method in class client.CharacterStatsManager
-
將所有技能書的剩餘技能點(SP)一律歸零並同步客戶端,等同
CharacterStatsManager.resetSP(int)傳入0。 - resetSP() - Method in class client.MapleCharacter
-
將角色所有技能書的剩餘技能點(SP)歸零。
- resetSP(int) - Method in class client.CharacterStatsManager
-
將所有技能書的剩餘技能點(SP)一律重設為指定值並同步客戶端。
- resetSP(int) - Method in class client.MapleCharacter
-
重置角色的剩餘技能點數(SP)為指定值。
- resetSpawnLevel(int) - Method in class server.maps.MapleMap
-
將本地圖所有
SpawnPoint型生成點的怪物等級設為指定值。 - resetSpawns() - Method in class server.maps.MapleMap
-
重設本地圖的怪物生成狀態。
- resetSpawns() - Method in class server.maps.MapleMonsterSpawnManager
-
移除所有嘉年華生成點並重新啟用一般生成。
- resetStats(int, int, int, int) - Method in class client.MapleCharacter
-
將四項基本能力值重設為指定數值,並把多出的點數退回剩餘 AP。
- resetStats(int, int, int, int) - Method in class scripting.NPCConversationManager
-
將玩家的四項基礎能力值重設為指定數值。
- resetStatsByJob(boolean) - Method in class client.MapleCharacter
-
依職業將角色能力值重設為對應的初始配點。
- resetSummonAttack() - Method in class client.anticheat.CheatTracker
- respawn(boolean) - Method in class server.maps.MapleMap
-
觸發本地圖怪物重生。
- respawn(boolean) - Method in class server.maps.MapleMonsterSpawnManager
-
對地圖執行一次怪物重生(以目前系統時間為時間基準)。
- respawn(boolean, long) - Method in class server.maps.MapleMap
-
以指定時間戳觸發本地圖怪物重生。
- respawn(boolean, long) - Method in class server.maps.MapleMonsterSpawnManager
-
對地圖執行一次怪物重生,核心重生實作。
- Respawn() - Constructor for class client.messages.commands.AdminCommand.Respawn
- Respawn(Integer[], int) - Constructor for class handling.world.World.Respawn
-
建立一個重生任務,綁定從偏移處起算的最多
CHANNELS_PER_THREAD個頻道。 - RespawnPVP(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
- restartEventTimer(long) - Method in class scripting.EventInstanceManager
- restartEventTimer(long) - Method in class scripting.EventRolloutDifferTest.RecordingEim
- restore_compactJson_resetsScrolledUpZeroBornStat() - Method in class client.inventory.EquipOriginStatsTest
- restore_noOpWhenNeverCaptured() - Method in class client.inventory.EquipOriginStatsTest
- restore_preservesNonScrollAttributes() - Method in class client.inventory.EquipOriginStatsTest
- restore_restoresAllCombatStatsAndUpgradeState() - Method in class client.inventory.EquipOriginStatsTest
- RestoreLostItem(MapleCharacter, int) - Method in class server.quest.MapleQuest
- RestoreLostItem(MapleCharacter, int) - Method in class server.quest.MapleQuestAction
- restoreOriginStats() - Method in class client.inventory.Equip
-
回到「誕生之初」的能力(需求 0605-4.txt 的
equip.回到原始狀態())。 - Result() - Constructor for class tools.wztosql.WzDataInitializer.Result
- resurrection - Enum constant in enum class client.SkillFactory.Delay
- retrieveDrop(int) - Method in class server.life.MapleMonsterInformationProvider
- RETURN_GENERATED_KEYS - Static variable in class database.DatabaseConnection
-
The constant indicating that generated keys should be made available for retrieval.
- returnEverLastItem(MapleCharacter) - Method in class server.maps.MapleMap
-
將永久地圖(everlast)上屬於指定玩家的掉落物全數返還給該玩家。
- REVERSE_DIRECTION - Enum constant in enum class client.MapleDisease
- reviveAzwan(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
- revivePlayer(MapleCharacter) - Method in class scripting.EventInstanceManager
- reward(MapleClient) - Method in class client.RockPaperScissors
- REWARD_ITEM - Enum constant in enum class handling.RecvPacketOpcode
- REWARD_POT - Enum constant in enum class handling.RecvPacketOpcode
- rewardItems - Variable in class server.ItemInformation
- rewardMeso - Variable in class server.MapleStatEffect
-
解析後的
int級數值欄位群(持續時間duration/副時間subTime、來源 IDsourceid、配方、移動目標地圖moveTo、泛用係數t/u/v/w/x/y/z、消耗道具與楓幣、 冷卻cooldown、變身morphId、經驗增益、價格、間隔等)。 - RewardPot(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.ItemMakerHandler
- RICHIE - Enum constant in enum class server.maps.SavedLocationType
- right - Variable in class tools.Pair
- right - Variable in class tools.Triple
- RING_ACTION - Enum constant in enum class handling.RecvPacketOpcode
- RingAction(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.PlayersHandler
- RingComparator() - Constructor for class client.inventory.MapleRing.RingComparator
- RockPaperScissors - Class in client
-
猜拳小遊戲(Rock-Paper-Scissors)的伺服器端會話狀態機。
- RockPaperScissors(MapleClient, byte) - Constructor for class client.RockPaperScissors
- rocks - Variable in class handling.world.CharacterTransfer
- ROLL_SNOWBALL - Enum constant in enum class handling.SendPacketOpcode
- rollingSpin - Enum constant in enum class client.SkillFactory.Delay
- rollLeft(byte, int) - Static method in class tools.BitTools
-
Rotates the bits of
incountplaces to the left. - rollRight(byte, int) - Static method in class tools.BitTools
-
Rotates the bits of
incountplaces to the right. - rollSnowball(int, MapleSnowball.MapleSnowballs, MapleSnowball.MapleSnowballs) - Static method in class tools.packet.CField
-
建構雪球滾動 / 狀態更新的封包(雪球大戰小遊戲)。
- rope - Enum constant in enum class client.SkillFactory.Delay
- rope2 - Enum constant in enum class client.SkillFactory.Delay
- roundTrip_chineseAndSpecial() - Method in class client.inventory.CustomDataCodecTest
- rows(int) - Method in class server.quest.MemRS.Grouped
-
取得某鍵對應列的全新游標;查無資料時回傳 0 列的空游標(等同原查詢回 0 列)。
- RPS_GAME - Enum constant in enum class handling.RecvPacketOpcode
- RPS_GAME - Enum constant in enum class handling.SendPacketOpcode
- RPSGame(LittleEndianAccessor, MapleClient) - Static method in class handling.channel.handler.NPCHandler
-
處理剪刀石頭布小遊戲(
RockPaperScissors)封包:開始、出拳、逾時、續局與離開。 - rpunch - Enum constant in enum class client.SkillFactory.Delay
- RSA_KEY - Enum constant in enum class handling.RecvPacketOpcode
- RSA_KEY - Enum constant in enum class handling.SendPacketOpcode
- run() - Constructor for class handling.world.SkillCollector.run
- run() - Method in class client.anticheat.CheatingOffensePersister.PersistingTask
- run() - Method in class client.inventory.MapleEquipIdOnly
- run() - Method in class handling.channel.PlayerStorage.PersistingTask
- run() - Method in class handling.world.SkillCollector.run
- run() - Method in class handling.world.World.Respawn
-
對所屬各頻道的全部地圖執行一輪重生/維護處理。
- run() - Method in class server.AutobanManager
- run() - Method in class server.MapleStatEffect.CancelEffectAction
-
執行取消:若弱參考的目標角色仍存在且非分身,則解除此效果。
- run() - Method in class server.netty.ServerConnection
- run() - Static method in class server.RankingWorker
- run() - Method in class server.ShutdownServer
- run() - Method in class server.Start
- run() - Method in class server.Start.Shutdown
- run_startup_configurations() - Static method in class handling.cashshop.CashShopServer
- run_startup_configurations() - Method in class handling.channel.ChannelServer
- run_startup_configurations() - Static method in class handling.login.LoginServer
- runCommand(MapleClient, String, String, String[]) - Method in class scripting.NPCScriptManager
- runEnd(MapleCharacter, Integer) - Method in class server.quest.MapleQuestAction
- runEtc() - Method in class server.MapleItemInformationProvider
-
自
Etc.wz/Item.wz載入套裝、潛能與星岩資料並填入對應快取。 - runItems() - Method in class server.MapleItemInformationProvider
-
自 SQL 道具快取資料表載入全部道具與裝備資訊並填入
dataCache。 - runItemScript(MapleClient, String, int, int, int) - Method in class scripting.NPCScriptManager
-
以「NPC 腳本架構」執行一支道具觸發腳本(不注入額外全域)。
- runItemScript(MapleClient, String, int, int, int, Map) - Method in class scripting.NPCScriptManager
-
以「NPC 腳本架構」執行一支道具觸發腳本:載入 → 建
NPCConversationManager→ 注入cm/player/itemId/slot/equipSlot(及extraBindings內的額外全域)→ 呼叫start()。 - running - Static variable in class server.ShutdownServer
- runStart(MapleCharacter, Integer) - Method in class server.quest.MapleQuestAction
- rush - Enum constant in enum class client.SkillFactory.Delay
- rush2 - Enum constant in enum class client.SkillFactory.Delay
- rushBoom - Enum constant in enum class client.SkillFactory.Delay
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