Class QuestRolloutDifferTest.RecordingQm
java.lang.Object
scripting.QuestRolloutDifferTest.RecordingQm
- Enclosing class:
QuestRolloutDifferTest
受信任第一方腳本以
HostAccess.ALL 直呼本物件的 public 方法 —— 與線上 qm
(NPCConversationManager,extends AbstractPlayerInteraction)同樣的 host-interop 路徑。每個方法把
「多載判別標籤 + 引數」追加到有序 log;回傳法給確定值(兩引擎同分支)。多為 void(差異只來自
引擎:多載選擇/數值強制/String 身份),正是 differ 要隔離的對象。
刻意鏡射「比 Tier2 實際驅動更寬」的多載集(send*S byte 系列、forceStartQuest 全多載、warp 家族、
teachSkill 全多載…),使多載解析差異可歸因於引擎而非「stub 缺方法」。不複製
NPCConversationManager 的生產轉址(#L → sendSimple、lastMsg 抑制)—— Tier2 代表已選
「每次進入至多一則對話、且字串不含 #L」使轉址/抑制永不觸發、每筆 qm.* 1:1 對應腳本實呼。
關鍵:刻意不定義 gainSp。22110-22119.js 呼叫不存在的
qm.gainSp(int,int)(整個 src/ 無此方法),兩引擎在 invoke 時同樣拋
TypeError: gainSp is not a function;若在此補一個 gainSp 會把這個本應一致的失敗掩蓋掉。Tier3 不
invoke 故不受影響;此處明文記錄此一刻意省略。
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaskAcceptDecline(String text) voidaskAcceptDecline(String text, int id) booleancanHold()booleancanHold(int itemid) booleancanHold(int itemid, int quantity) voidchangeJob(int job) voidcompleteQuest(int idd) voiddispose()voidexpandInventory(byte type, int amt) voidvoidforceCompleteQuest(int idd) voidvoidforceStartQuest(int idd) voidforceStartQuest(int id, int npc) voidforceStartQuest(int id, int data, boolean filler) voidforceStartQuest(int id, String data) voidforceStartQuest(String customData) voidgainExp(int gain) voidgainItem(int id, short quantity) voidgainItem(int id, short quantity, boolean randomStats) voidgainMeso(int gain) intgetJob()intgetLevel()intgetMapId()intgetMeso()intgetNpc()intgetPlayerStat(String type) intgetQuest()bytegetQuestStatus(int id) booleanhaveItem(int itemid) booleanhaveItem(int itemid, int quantity) booleanisQuestActive(int id) booleanisQuestFinished(int id) voidremoveAll(int id) voidvoidvoidsendAcceptDecline(String text) voidvoidvoidsendNextPrev(String text) voidsendNextPrev(String text, int id) voidsendNextPrevS(String text) voidsendNextPrevS(String text, byte type) voidsendNextPrevS(String text, byte type, int idd) voidvoidvoidvoidvoidvoidvoidvoidvoidsendSimple(String text) voidsendSimple(String text, int id) voidvoidvoidstartQuest(int idd) voidsummonMsg(int type) voidvoidteachSkill(int id, int level) voidteachSkill(int id, int level, byte masterlevel) voidteachSkill(int id, int level, byte masterlevel, int day) voidwarp(int map) voidwarp(int map, int portal) voidvoidwarpMap(int mapid, int portal) voidwarpS(int map, int portal) void
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Field Details
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log
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Constructor Details
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RecordingQm
public RecordingQm()
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Method Details
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sendNext
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sendNext
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sendNextS
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sendNextS
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sendPrev
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sendPrev
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sendPrevS
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sendNextPrev
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sendNextPrev
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sendNextPrevS
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sendNextPrevS
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sendNextPrevS
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sendOk
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sendOk
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sendOkS
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sendYesNo
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sendYesNo
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sendAcceptDecline
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askAcceptDecline
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askAcceptDecline
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sendSimple
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sendSimple
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say
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dispose
public void dispose() -
safeDispose
public void safeDispose() -
forceStartQuest
public void forceStartQuest() -
forceStartQuest
public void forceStartQuest(int idd) -
forceStartQuest
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forceStartQuest
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forceStartQuest
public void forceStartQuest(int id, int npc) -
forceStartQuest
public void forceStartQuest(int id, int data, boolean filler) -
forceCompleteQuest
public void forceCompleteQuest() -
forceCompleteQuest
public void forceCompleteQuest(int idd) -
startQuest
public void startQuest(int idd) -
completeQuest
public void completeQuest(int idd) -
getQuestStatus
public byte getQuestStatus(int id) -
isQuestActive
public boolean isQuestActive(int id) -
isQuestFinished
public boolean isQuestFinished(int id) -
gainItem
public void gainItem(int id, short quantity) -
gainItem
public void gainItem(int id, short quantity, boolean randomStats) -
gainExp
public void gainExp(int gain) -
gainMeso
public void gainMeso(int gain) -
removeAll
public void removeAll(int id) -
haveItem
public boolean haveItem(int itemid) -
haveItem
public boolean haveItem(int itemid, int quantity) -
canHold
public boolean canHold() -
canHold
public boolean canHold(int itemid) -
canHold
public boolean canHold(int itemid, int quantity) -
teachSkill
public void teachSkill(int id, int level) -
teachSkill
public void teachSkill(int id, int level, byte masterlevel) -
teachSkill
public void teachSkill(int id, int level, byte masterlevel, int day) -
changeJob
public void changeJob(int job) -
expandInventory
public void expandInventory(byte type, int amt) -
summonMsg
public void summonMsg(int type) -
summonMsg
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warp
public void warp(int map) -
warp
public void warp(int map, int portal) -
warp
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warpS
public void warpS(int map, int portal) -
warpS
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warpMap
public void warpMap(int mapid, int portal) -
getMeso
public int getMeso() -
getLevel
public int getLevel() -
getJob
public int getJob() -
getMapId
public int getMapId() -
getPlayerStat
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getNpc
public int getNpc() -
getQuest
public int getQuest()
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